I was just playing a match in Suspension, instant action, flying a raptor around. i flew the raptor over to the blue base, then over to the 2 tunnels that the road continues into. being up in the air, i noticed the static mesh or watever is used for the tunnels doesnt join onto the mountainside, but leaves a hole looking down into the bsp cube the map is proabably based off. Its not huge, but i thought Epic may want to know, so they can patch it up 

Please note i am not trying to be fussy, but i thought the Unreal community would like everything possible to be perfect, wether it may be Epic, or a soliary fan. Ty.


Please note i am not trying to be fussy, but i thought the Unreal community would like everything possible to be perfect, wether it may be Epic, or a soliary fan. Ty.