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Zhou's hoverboard tricking thread with full guide

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    #16
    Sure Catzenjaeger;

    WASD - movement
    space - jump (can't grab using this type of jump)
    C - crouch jump (added height)
    Left mouse button (on ground) - grapple (needs vehicle nearby)
    Left mouse button (in air) - frontside grab (board grabbed in front of the body with both hands)
    Right mouse button (in air) - backside grab (board grabbed behind the body with one hand)
    A (when about to jump) - prepares to spin to the left when jumping
    D (when about to jump) - prepares to spin to the right when jumping
    A A (on ground) - dodges to the left (like on a snowboard)
    D D (on ground) - dodges to the right (like on a snowboard)
    space then q immediately - My very own little hoverboard jump bug ^_^, will give about twice the height of a double jump when done correctly

    Grinding:

    This, as has been discussed before, is an **** to do properly. I reccomend using the barrier sections on the bridge as in my video for learning. Essentially with grinding you have to get three different things right:

    1. Angle of Approach
    -I estimate the best course to be about 10 degrees off from the rail, but its not an exact science, other approaches may vary with success.
    2. Jump height
    -NEED to use space not C to jump. If you use c you will get too much height and go over the rail, when you use space you are just the right height to clip the end of the board onto the edge of the rail and slide along.
    3. Board rotation
    -What you are looking to do when grinding is to "clip" the very end of your board onto the edge of the rail in such a way that you can maintain a grind. Underneath the end of the board there is a small circular part, this is the place you want to grind on, the sweet spot, so to speak. It is possible to do a grind using the longer edges/back of the board, but the front grind is the most newbie friendly so ^^. To "clip" the front of your board to the rail you need to jump then rotate only a few degrees towards the barrier. Too few and you will not get on it but just continue a straight jump. Too many and you will land on the top of the barrier.

    Ok, so for your first grind attempt line up with one of the barriers so you are about ten feet/3 metres away from the end of the barrier so that the barrier is on your left.
    Then start to accelerate towards the barrier, angling in so you will become parallel to the metal part of the barrier (the stone lump at either end juts out a little and if you catch it you will be knocked off course). For the purpose of this walkthrough ensure the barrier is on your left as you approach like in the picture here:


    When you get to the barrier jump with space then turn slightly to the left using A (not mouse). Just hold the key for a few moments to ensure you clip onto the rail using that little front part of the underside of the board like in the pic:


    You should land on the rail just after the apex (top point) of the jump. Try and maintain the grind for as long as possible until the bollard (big lump of stone) bumps you off at the end of the rail.

    Congratulations, if you have persevered and been pretty lucky, you will just have ground in UT3 ^_^. If not then turn around and try again, grinding is hard. If you manage to maintain a grind for even one second you are doing well, if you go beyond that its really impressive.

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      #17
      Yeah, that was sick man! Awesome! But grinding should be implemented fully!

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        #18
        Lmfao, thats awesome.

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          #19
          nice tips there dude,rock on!!

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            #20
            ahah yeah.

            I had discovered that hoverboard jump bug thing too. IT's kinda neat but will surely be abused.

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              #21
              Heh, it gets even better, second small vid coming up soonish to show what you can do with that hover-jump bug ^_^

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                #22
                NICE!!! mesagetooshortlengtheninglooksgoodandsubmit.

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                  #23
                  My next video has (finally) uploaded on gametrailers and centres around the use of the hover-jump bug and the impact hammer to perform a continuous 1:40 tricking run.


                  http://www.gametrailers.com/player/u...es/121726.html

                  Enjoi.

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                    #24
                    Another trick (for videos anyway) that people haven't caught yet is that you can rotate the camera around yourself if you hold LMB while on the hoverboard. You can get some cool side and forward facing shots instead of just looking at your back all day long. Would be nice for the grinds.

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                      #25
                      cool, thanks for the 'insider tip'

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                        #26
                        Ah man I wish I had known that already

                        Thanks for the tip though

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                          #27
                          BAD *** VIDEO. thanks for making it.

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                            #28
                            i liked the pseudo-grinding... just really normal hoverboarding floating on the rail but it does look like a grind. Nice job of not falling on most of those

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                              #29
                              Dude, that video was a lot better than I thought it was gonna' be. I give you a 10. You did well with putting it together too.

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                                #30
                                downloadable version please?

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