Firstly, I need you guys' help. I bound "GBA_ShowCommandMenu" to ~ thinking it was the command console. Well.. apparently it's the command menu for telling bots what to do... What is the Command Console named in the UTInput.ini? I really need to bind that 'cause I miss my command console.
Firstly, I need you guys' help. I bound "GBA_ShowCommandMenu" to ~ thinking it was the command console. Well.. apparently it's the command menu for telling bots what to do... What is the Command Console named in the UTInput.ini? I really need to bind that 'cause I miss my command console.
Also, a small note... If you've made the conversion to steam as I have, then the .ini files are now located here:
At least, I'm pretty sure it was Steam that moved them there, or maybe I just never noticed and it was a patch. Anywho, now you know where they are.
Seems like the Steam version starts the game without the -nohomedir command.
The place the files are now at is the place they are at by default (also without steam) unless you add the nohomedir parameter to your UT3 shortcut.
Firstly, I need you guys' help. I bound "GBA_ShowCommandMenu" to ~ thinking it was the command console. Well.. apparently it's the command menu for telling bots what to do... What is the Command Console named in the UTInput.ini? I really need to bind that 'cause I miss my command console.
Also, a small note... If you've made the conversion to steam as I have, then the .ini files are now located here:
is there a tweak to stop you auto switching to deployables when you accedently pcik them up
You can't prevent the deployable from being selected, that's hard-coded because they are supposed to be exclusive weapons while you have one. You could, however, just throw it out with the "ThrowWeapon" console command. Bind it to a key if you didn't already do that.
Is there any tweak to disable the water effect so u can see clearly under water?
And is there some way to remove the effect that u get when u pass energy fields like those in dm-deimos?
Is there any ini tweaking you can do to disable the sandstorm in vctf-sandstorm?
Thats all i need to tweak....
Yes, it's really easy.
Open My Documents\My Games\Unreal Tournament 3\UTGame\Config\UTEngine.ini
Do a search for "Fogvolumes"
Change to:
Fogvolumes=false
For anyone who reads the first post:
Distortion controls whether or not you can see the Nightshade distort what's behind it. You want this on true or you'll be at a disadvantage.
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