I made this thread as a List for everyone to bookmark (if they like) for ini settings to change to improve fps/gameplay.
I personaly found these tweaks VERY useful and it improved my gameplay a lot.
My Documents\My Games\Unreal Tournament 3 Demo\UTGame\Config is where you will find all your .ini files.
Video
This section is for getting higher FPS and removing some of the unnesecery blur.
Open UTEngine.ini with ur editor.
[SystemSettings]
MotionBlur=False <- blur fx "beer goggles" :P
DepthOfField=False <-distant blur
Bloom=True <- you can leave this if you like a bit of blur
QualityBloom=False <- depends on your mashine if you want the best blur
Trilinear=False <-improves FPS
UseVsync=False <- i always turn this off in every game it always eats terrible load of fps
if you really want to make ur game look like a piece of ***** then u can also add these, but i would only recommend it for people that REALLY need it cause their pc is old :P
StaticDecals=False <- bullet holes and other effects from aftermath
DynamicDecals=False <- not quite sure but i think smoke trails for example
DynamicLights=False <- ye lights :P
DynamicShadows=False <- moving shadows :P
LightEnvironmentShadows=False <- all other shadows
Distortion=False <- not sure
DropParticleDistortion=False <- distortion effects from volumes and particles
SpeedTreeLeaves=False <- dunno but organic stuff i guess
SpeedTreeFronds=False <- x2
OnlyStreamInTextures=False <- reduce time of textures loading in the begin
LensFlares=False <- little glowing lights
FogVolumes=False <- fog stuff
FloatingPointRenderTargets=True <- dunno
[Engine.GameEngine]
bSmoothFrameRate=FALSE <- uncap fps cap oO
MinSmoothedFrameRate=22
MaxSmoothedFrameRate=62
[Engine.ISVHacks]
UseMinimalNVIDIADriverShaderOptimization=False. <- this will improve preformance on nvidia serie 6 and 7
Aiming
Open UTInput.ini
bEnableMouseSmoothing=False <- disable mouse smoothing
bViewAccelerationEnabled=FALSE <- disable mouse accleration
Now to get your aim EXACTLY like UT2k4
Go into your User.ini of UT2k4 and look for this line:
MouseX=Count bXAxis | Axis aMouseX Speed=2.0
MouseY=Count bYAxis | Axis aMouseY Speed=2.0
Ill use these numbers as an example. Go back to UTInput.ini and change
Bindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX Speed=2.0")
Bindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY Speed=2.0")
Other
[Engine.AudioDevice]
SoundGroups=(GroupName=Item,Properties=(Volume=1.7 ))
Increases audio of pickups and switching weapons
Creds to peppybb
Open UTGame.ini
Remove Weapon Bob
[UTGame.UTPawn]
Bob=0.0
bWeaponBob=FALSE
bLandingShake=FALSE
Turn on Deathmessages
[UTGame.UTDeathMessage]
bNoConsoleDeathMessages=false
[UTGame.UTTeamDeathMessage]
bNoConsoleDeathMessages=false
Fire from Center (improves hitscan a bit imo)
[UTGame.UTPlayerController]
bCenteredWeaponFire=True
Open UTWeapon.ini
CrosshairColor=(R=255,G=255,B=255,A=255) <- Change crosshair color
R= red, G= green, B = blue (doh) a=alpha (transperancy)
Remove Intro Movies (put a ; before the command to disable it)
Open UTEngine.ini
[FullScreenMovie]
;StartupMovies=Copyright_PC
;StartupMovies=EpicLogo
;StartupMovies=MidwayLogo
;StartupMovies=UE3_logo
;StartupMovies=Nvidia_PC
;StartupMovies=Intel_Duo_Logo
;StartupMovies=UT_loadmovie1
Want your own Splashscreen?
C:\Program Files\Unreal Tournament 3 Demo\UTGame\Splash\PC
1) Rename Splash.bmp to SplashBACKUP01.bmp
2) Copy the .bmp image you want to use to that folder
3) Rename that image to Splash.bmp
4) Right-click on the image, and checkmark the file as Read-only
As far as I know, the image should be a 24-bit bitmap. There seems to be no size limitation. I use a smaller image than the default one.
Creds to Ultron
Remove double tap of translocator bind to switching to previous weapon.
Open UTInput.ini:
Change:
Bindings=(Name="GBA_ToggleTranslocator",Command="T oggleTranslocator")
To:
Bindings=(Name="GBA_ToggleTranslocator",Command="s witchweapon 0")
Creds to xi0s
Useful Console Commands
in duel spectator, to turn off 3rd person (viewed person must die once to take effect):
behindview = 0
in duel team-game, to switch from spectator to player (i don't know the other way around):
becomeactive
when playing ctf, in some conditions (low health, position,..) it's better to:
suicide
in case it's not known, you can bind messages/actions to keys in utinput.ini (instead of teamsay you can use suicide from above etc.):
[Engine.PlayerInput]
Bindings=(Name="U",Command="TeamSay I'M ON DEFENSE")
Bindings=(Name="I",Command="TeamSay I'M ON OFFENSE")
Creds to AlienMind
Summon Vehicles (obviously offline doh) :P
summon utgamecontent.utvehicle_fury_content
summon utgamecontent.utvehicle_darkwalker_content
summon utgamecontent.utvehicle_nemesis
summon utgamecontent.utvehicle_hellbender_content
summon utgamecontent.utvehicle_cicada_content
summon utgamecontent.utvehicle_paladin
summon utgamecontent.utslowvolume_content
open ip?password=xxxx <- connect to a ip adress
stat fps <- display fps
stat net <- display net
stat all <- display both
setsensitivity x <- change your in-game sensitivity, replace x with a value
That would be all. Im still trying to find a way for pipedweaponswitch without success though
Post your .ini tweaks you have found and I will add them to the list
I personaly found these tweaks VERY useful and it improved my gameplay a lot.
My Documents\My Games\Unreal Tournament 3 Demo\UTGame\Config is where you will find all your .ini files.
Video
This section is for getting higher FPS and removing some of the unnesecery blur.
Open UTEngine.ini with ur editor.
[SystemSettings]
MotionBlur=False <- blur fx "beer goggles" :P
DepthOfField=False <-distant blur
Bloom=True <- you can leave this if you like a bit of blur
QualityBloom=False <- depends on your mashine if you want the best blur
Trilinear=False <-improves FPS
UseVsync=False <- i always turn this off in every game it always eats terrible load of fps
if you really want to make ur game look like a piece of ***** then u can also add these, but i would only recommend it for people that REALLY need it cause their pc is old :P
StaticDecals=False <- bullet holes and other effects from aftermath
DynamicDecals=False <- not quite sure but i think smoke trails for example
DynamicLights=False <- ye lights :P
DynamicShadows=False <- moving shadows :P
LightEnvironmentShadows=False <- all other shadows
Distortion=False <- not sure
DropParticleDistortion=False <- distortion effects from volumes and particles
SpeedTreeLeaves=False <- dunno but organic stuff i guess
SpeedTreeFronds=False <- x2
OnlyStreamInTextures=False <- reduce time of textures loading in the begin
LensFlares=False <- little glowing lights
FogVolumes=False <- fog stuff
FloatingPointRenderTargets=True <- dunno
[Engine.GameEngine]
bSmoothFrameRate=FALSE <- uncap fps cap oO
MinSmoothedFrameRate=22
MaxSmoothedFrameRate=62
[Engine.ISVHacks]
UseMinimalNVIDIADriverShaderOptimization=False. <- this will improve preformance on nvidia serie 6 and 7
Aiming
Open UTInput.ini
bEnableMouseSmoothing=False <- disable mouse smoothing
bViewAccelerationEnabled=FALSE <- disable mouse accleration
Now to get your aim EXACTLY like UT2k4

Go into your User.ini of UT2k4 and look for this line:
MouseX=Count bXAxis | Axis aMouseX Speed=2.0
MouseY=Count bYAxis | Axis aMouseY Speed=2.0
Ill use these numbers as an example. Go back to UTInput.ini and change
Bindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX Speed=2.0")
Bindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY Speed=2.0")
Other
[Engine.AudioDevice]
SoundGroups=(GroupName=Item,Properties=(Volume=1.7 ))
Increases audio of pickups and switching weapons
Creds to peppybb
Open UTGame.ini
Remove Weapon Bob
[UTGame.UTPawn]
Bob=0.0
bWeaponBob=FALSE
bLandingShake=FALSE
Turn on Deathmessages
[UTGame.UTDeathMessage]
bNoConsoleDeathMessages=false
[UTGame.UTTeamDeathMessage]
bNoConsoleDeathMessages=false
Fire from Center (improves hitscan a bit imo)
[UTGame.UTPlayerController]
bCenteredWeaponFire=True
Open UTWeapon.ini
CrosshairColor=(R=255,G=255,B=255,A=255) <- Change crosshair color
R= red, G= green, B = blue (doh) a=alpha (transperancy)
Remove Intro Movies (put a ; before the command to disable it)
Open UTEngine.ini
[FullScreenMovie]
;StartupMovies=Copyright_PC
;StartupMovies=EpicLogo
;StartupMovies=MidwayLogo
;StartupMovies=UE3_logo
;StartupMovies=Nvidia_PC
;StartupMovies=Intel_Duo_Logo
;StartupMovies=UT_loadmovie1
Want your own Splashscreen?
C:\Program Files\Unreal Tournament 3 Demo\UTGame\Splash\PC
1) Rename Splash.bmp to SplashBACKUP01.bmp
2) Copy the .bmp image you want to use to that folder
3) Rename that image to Splash.bmp
4) Right-click on the image, and checkmark the file as Read-only
As far as I know, the image should be a 24-bit bitmap. There seems to be no size limitation. I use a smaller image than the default one.
Creds to Ultron
Remove double tap of translocator bind to switching to previous weapon.
Open UTInput.ini:
Change:
Bindings=(Name="GBA_ToggleTranslocator",Command="T oggleTranslocator")
To:
Bindings=(Name="GBA_ToggleTranslocator",Command="s witchweapon 0")
Creds to xi0s
Useful Console Commands
in duel spectator, to turn off 3rd person (viewed person must die once to take effect):
behindview = 0
in duel team-game, to switch from spectator to player (i don't know the other way around):
becomeactive
when playing ctf, in some conditions (low health, position,..) it's better to:
suicide
in case it's not known, you can bind messages/actions to keys in utinput.ini (instead of teamsay you can use suicide from above etc.):
[Engine.PlayerInput]
Bindings=(Name="U",Command="TeamSay I'M ON DEFENSE")
Bindings=(Name="I",Command="TeamSay I'M ON OFFENSE")
Creds to AlienMind
Summon Vehicles (obviously offline doh) :P
summon utgamecontent.utvehicle_fury_content
summon utgamecontent.utvehicle_darkwalker_content
summon utgamecontent.utvehicle_nemesis
summon utgamecontent.utvehicle_hellbender_content
summon utgamecontent.utvehicle_cicada_content
summon utgamecontent.utvehicle_paladin
summon utgamecontent.utslowvolume_content
open ip?password=xxxx <- connect to a ip adress
stat fps <- display fps
stat net <- display net
stat all <- display both
setsensitivity x <- change your in-game sensitivity, replace x with a value
That would be all. Im still trying to find a way for pipedweaponswitch without success though

Post your .ini tweaks you have found and I will add them to the list
Comment