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Unreal Ed: Physics Question

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    Unreal Ed: Physics Question

    Hey every1,

    i know everybody is all hyped up about the beta demo being released for FilePlanet subscribers (although, everything doesnt seem to be going to plan due to them being locked), but i have a question:

    will the UnrealEd now have water physics?

    (ie: water volumes change shape to fill whatever they are in, like real water)

    #2
    I doubt it, for one thing I understand that PhysX doesn't do jack squat for handling anything related to water physics.

    planning on making a water balloon fight mod?

    Comment


      #3
      nope. planning to make a killer warfare map that involves the ability to flood the center node.... but looks like that might not happen

      Comment


        #4
        I've heard that in some stock Warfare maps u can trigger special events like flood or landslide, whatever...
        So maybe you could do what u wanted.

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          #5
          i knew that, but i meant custom shaped water volumes.... ty anyways

          Comment


            #6
            Originally posted by Green_Day_584 View Post
            i knew that, but i meant custom shaped water volumes.... ty anyways
            Doesn't a moving cube work, where the unneeded parts of the volume are outside the map?

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              #7
              Yes! TY

              Originally posted by fuegerstef View Post
              Doesn't a moving cube work, where the unneeded parts of the volume are outside the map?
              that would be an awsome idea..... hmm.... maybe a script could tell it to move?

              Comment


                #8
                I dare say it will be included in the game some where

                Comment


                  #9
                  hell, i just want the demo! then i can see what sort of texturing experience i will need to make suitable texes for mods (mods can wait.... when it comes, PLAYTIME )

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