Is it possible to make warfare maps that have 0 nodes, but instead require you to move a certain vehicle to a specific spot (for one specific team)? Or is it hardcoded that you can only win when the unshielded main core is destroyed?
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Warfare with 0 cores
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BeyondUnreal Interviews: Steve Polge
With the flexible warfare objective system, level designers can create levels that play like classic Onslaught or classic Assault.
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You could easily set up a Node- or Core-free Warfare map using Kismet. Because of the way the system works, they'd probably have to be in the map somwhere (for the game to register them) but not somewhere that players would ever have to see or interact with. There's even options to override the default messages so that instead of saying "Defend the Prime Node" you could record one to say "Fly the Cow over the Moon" and it would work just dandy.
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Originally posted by Entropy View Post...There's even options to override the default messages [in WAR using Kismet] so that instead of saying "Defend the Prime Node" you could record one to say "Fly the Cow over the Moon" and it would work just dandy.
Originally posted by DigitalBacon View PostYou may have left out Assault but at least I have hope the community will make some decent maps, I'd be up for some UT99 AS map remakes right about now...
WAR > AS + ONS
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Originally posted by Entropy View PostYou could easily set up a Node- or Core-free Warfare map using Kismet. Because of the way the system works, they'd probably have to be in the map somwhere (for the game to register them) but not somewhere that players would ever have to see or interact with. There's even options to override the default messages so that instead of saying "Defend the Prime Node" you could record one to say "Fly the Cow over the Moon" and it would work just dandy.
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Originally posted by re8 View PostHey, there's a cool map idea; thanks Jim!! ;P
Assault wasn't left out; it was merged with ONS and made more flexible to make something greater!
WAR > AS + ONS
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