Update:
Now that I tried the UT3 Trans (you can aquire it via the 'loaded' cheat in ShangriLa) I can definitely say that fixing the problem that caused the cam's removal should be put quite high on Epic's priority list, imo. The depth-perception of the disc's flight path is not that good, it's very hard to tell where exactly you will end up while it's in mid-air. For example, I tried to Xloc to the UDamage in ShangriLa and kept missing most of the time. One just can't tell how far away the disc is exactly. With the cam it was possible to land spot on where you wanted to be. The ability to spy on the enemy was quite handy as well, of course, but the now missing precision of mid-air translocating is the main reason I painfully miss the cam.
Please, Epic, try to fix the relating issue and give us the cam back! I really can't see why this should be so complicated, as the redeemer's remote-cam works flawlessly.
Now that I tried the UT3 Trans (you can aquire it via the 'loaded' cheat in ShangriLa) I can definitely say that fixing the problem that caused the cam's removal should be put quite high on Epic's priority list, imo. The depth-perception of the disc's flight path is not that good, it's very hard to tell where exactly you will end up while it's in mid-air. For example, I tried to Xloc to the UDamage in ShangriLa and kept missing most of the time. One just can't tell how far away the disc is exactly. With the cam it was possible to land spot on where you wanted to be. The ability to spy on the enemy was quite handy as well, of course, but the now missing precision of mid-air translocating is the main reason I painfully miss the cam.
Please, Epic, try to fix the relating issue and give us the cam back! I really can't see why this should be so complicated, as the redeemer's remote-cam works flawlessly.
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