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1 minute of silence for the trans-cam

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    #31
    I used it alot in UT2004. I tried play without using it and I can't translocate where I want lol
    So I'll hard to me to become a practised translocating without the cam

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      #32
      Originally posted by ne_skaju View Post
      | used it 95% of time while shooting translocator disc - maybe its just habit, but its was very handy for me.
      Me too. At least I exactly know where I will translocate. But don't worry, they will get it back. They just need to fix that bug.

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        #33
        Originally posted by mcrobrewer View Post
        How long has this game been in development? And we have our first 'netcode' issue....
        To be clear, the quote doesn't say netcode issue.

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          #34
          Useful but I rarely ever used it.

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            #35
            Originally posted by Tagen View Post
            Useful but I rarely ever used it.
            You don't see the irony in that statement?

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              #36
              .................

              I'll miss the trans cam. I used it all the time.

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                #37
                I will miss it. Put it in guys!!!!

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                  #38
                  It was one of the things that helped with CTF. You could know where or close to where you'd be ending up. If the disc bounced off a wall and started falling, you'd know.

                  I don't see how people can't know about this feature. It's mentioned in the tips before loading CTF maps.

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                    #39
                    Originally posted by hal View Post
                    To be clear, the quote doesn't say netcode issue.
                    Not in your report, but Sir_Brizz said
                    Originally posted by Sir_Brizz' UT3 hands-on preview
                    Hal did confirm that the translocator camera, due to netcode problems, has been completely removed from the game.

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                      #40
                      *is silent*. I love the Translocator-battles on top of the CTF-Citadel in UT2k3 (dont like UT2k4).

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                        #41
                        A lot of people hated the translocation altogether because they didn’t know how to counter it. If they removed the trans complete there would be a select group that would be very happy,….

                        Not me though, I love the transloc and the cam!

                        RIP.

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                          #42
                          It can be mutated out. UT99 didnt have it, deal with your gaming strategies without it.
                          You still have the TL. Any object in the engine can be treated as a camera. (console commands only on clientside only, no net) Question tho, does this affect the redeemer?

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                            #43
                            It is very useful and makes the CTF that much more interesting. It should be back imo.

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                              #44
                              Originally posted by KriLL3.8™ View Post
                              You don't see the irony in that statement?
                              Yeah,...lol I guess so.

                              I guess what I mean is that for DM I never really used it(even if it was turned on). Seemed like it would have alot more benefit for CTF or ONS(gametypes I didnt play near as often).

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                                #45
                                Originally posted by Tagen View Post
                                Yeah,...lol I guess so.

                                I guess what I mean is that for DM I never really used it(even if it was turned on). Seemed like it would have alot more benefit for CTF or ONS(gametypes I didnt play near as often).
                                Mostly CTF, I haven't seen an Onslaught server with TL on.. you're better off in vehicles anyway. Or you can teleport using the nodes.

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