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Are you bored? Let's think about Warfare gameplay!

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    Are you bored? Let's think about Warfare gameplay!

    in Epic Games Forums > Unreal Tournament 3 > General Chat > Threads (#3737, #278819, #7322, #dwhshdkskdskhk, #WTF?, #, ... )
    just wait for the demo !!1!!!
    No.



    A few half-***** ideas cooked up in 15 mins:


    Hoverboard:
    - Ok, players can go across a map 2x faster and can't fire. That means you have a a bit better chance to run away from someone if you are low on health. And grab a vehicle or teleport.
    - Excellent to avoid spawn-killers
    - *If* it's speed matches a powerful vehicle, you tend to escort it.
    - Now you frag when you are good, not when the foe is bad or you have a clear advantage: foes are less vulnerable to mantas hit-and-run, and long range shock whores.


    Orb:
    Similar to which ones and on what situations?

    - Redeemer: A chance to turn-around a primary node.

    edited:
    - The leviathan on Urban and the spur node:
    * It has a large spawn time
    * It will be always yours, is much easier to destroy by someone passing by, but not claimed by the enemy.
    * Very powerful relative to existing firepower, situation or map.
    * The turret and the spawn point are neglected.

    - Isolated node like the side nodes on Dria:
    * Locked: Keep charging and you still have the extra tank, manta, scorp(?), painter, weapon locker and spawn point. You need 1 guy to charge it.
    * Unlocked, the enemy has the adjacent. Is it worthwhile to fight for it? Are you using players and vehicles which you should be using on the other node? But if you lose it now, there is no way to reclaim it or the resources. Worse, soon you will have the tank, painter, etc... against you. You will need to get the mid node and then do the reverse against that tank, guys spawning there, etc...

    #2
    The main thing is to find the most distant place posible that has visibility in the enemy base, and snipe them on spawn from there. Make sure you have a vehicle ready to get away just in case, then when the dust is settled, come back again and resume.

    Comment


      #3
      Originally posted by Antigru View Post
      The main thing is to find the most distant place posible that has visibility in the enemy base, and snipe them on spawn from there. Make sure you have a vehicle ready to get away just in case, then when the dust is settled, come back again and resume.
      Umm, that sounds like 'spawn-killing' to me...

      Comment


        #4
        Originally posted by Antigru View Post
        The main thing is to find the most distant place posible that has visibility in the enemy base, and snipe them on spawn from there. Make sure you have a vehicle ready to get away just in case, then when the dust is settled, come back again and resume.
        how fun is that?

        ill think about ctf and some real action if im that bored.

        Comment


          #5
          Question: can we crouch while riding the hoverboard?

          Comment


            #6
            I haven't seen that on any of the videos

            Comment


              #7
              I think you should be able to crouch on a hoverboard, would be kinda neat.

              Also, i have an idea:

              If you crouched, you would move slower, but when you jump you get an extra boost?

              Comment


                #8
                it would be nice and if you crouch u can go beneath a manta without getting killed !!!!!

                Comment


                  #9
                  Originally posted by Brutal View Post
                  it would be nice and if you crouch u can go beneath a manta without getting killed !!!!!
                  You can... just not on a hoverboard.

                  Comment


                    #10
                    Originally posted by Brutal View Post
                    it would be nice and if you crouch u can go beneath a manta without getting killed !!!!!
                    I love this

                    Comment


                      #11
                      Y TY !!!!!!!!!!!!!!!!!!!!!

                      Comment


                        #12
                        i thought u couldnt crouch and get no damage from a descending manta...

                        Comment


                          #13
                          Lol, yea, maybe theres like a cavity under the manta so when it descends on you, you dont get squished

                          Comment


                            #14
                            Originally posted by Antigru View Post
                            The main thing is to find the most distant place posible that has visibility in the enemy base, and snipe them on spawn from there. Make sure you have a vehicle ready to get away just in case, then when the dust is settled, come back again and resume.
                            UT is obviously not the game for you...
                            UT is run and kill everything that moves, FAST!
                            and thanks to the hoverboard i think it will be less sniper camping since its easier to get to the camper since you are going faster and harder to hit...

                            Comment


                              #15
                              Yes... you are harder to hit on a hoverboard, even considering 1 bullet from an enforcer can make you faceplant yourself in the dirt....

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