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How to create my own maps?

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  • replied
    Thanks again guys.

    I will definitely be checking this stuff out when UT3 ships.

    Leave a comment:


  • replied
    http://www.angelmapper.com/tutorials.htm
    http://www.hazelwhorley.com/
    http://www.ataricommunity.com/forums...hreadid=188876
    the unreal editor is in the c:/ut2004/system/UnrealEd.exe
    if you get a white screen you have to configure your viewports(view>viewports>configure.

    start out basic but the links i provided are a great starting point(unrealwiki is great it is in the third link somewhere in a post.)
    may the force be with you.
    -----------------------------------------------------------------
    below are console commands for ut2004 editor. it will help in debugging maps.
    -----------------------------------------------------------------
    Console Commands

    To use console commands, press "~" while in game. Then type one of the following commands:

    Cheat Codes
    ALLAMMO - Gives full ammo for all weapons
    ALLWEAPONS - Gives you all weapons
    FLY - You can fly around
    GHOST - Noclip through walls
    GOD - God Mode
    LOADED - Gives all weapons, ammo, and 100 adrenaline
    TELEPORT - Teleport to a random spot in the map
    WALK - You stop flying


    Player \ Bot Commands
    ADDBOTS [number] - Adds the specified number of bots
    BEHINDVIEW 1 - Changes to third person view
    BEHINDVIEW 0 - Changes to first person view
    DISCONNECT - Disconnect from current server
    EXIT - Quits the game
    KILLBOTS - Gets rid of all bots
    OPEN [IP address] - Connect to a specific server IP
    OPEN [mapname] - Opens specified map
    QUIT - Quits the game
    RECONNECT - Reconnect to the current server
    SWITCHLEVEL [mapname] - Switches to the specified level
    SWITCHTEAM - Switch your player's team
    SUICIDE - Kills yourself
    TEAMSAY [text] - Displays your message in team chat
    PLAYERSONLY - Freezes \ pauses the bots
    SAY [text] - Displays your message in global chat
    SETNAME [playername] - Changes your player name


    Statistics
    MEMSTAT - Displays Windows memory usage
    STAT ALL - Shows all stats
    STAT AUDIO - Shows audio stats
    STAT FPS - Displays your frames per second
    STAT GAME - Displays game stats
    STAT HARDWARE - Shows hardware stats
    STAT NET - Shows network game play stats
    STAT NONE - Turns off all stats
    STAT RENDER - Displays rendering statistics

    Demo Commands
    DEMOPLAY [demoname] - Plays the specified demo
    DEMOREC [demoname] - Records a demo using the demoname you type
    STOPDEMO - Stop recording a demo

    Admin Commands
    ADMIN SWITCHLEVEL [mapname?game=gametype?mutator=mutator] - Changes the current level to the specified level, game type and mutators
    ADMIN [command] - Performs the specified command
    ADMINLOGIN [password] - Logs the admininstrator onto the server using the specified password
    ADMINLOGOUT - Logs the administrator off the server.
    ADMIN SET UWeb.Webserver bEnabled True - Enables the remote admin webserver (after level change)
    ADMIN SET UWeb.Webserver bEnabled False - Disables the remote admin webserver (after level change)
    KICK [playername] - Kicks the specified player from the server
    KICKBAN [playername] - Kicks and bans the specified player from the server using their IP address. To unban the player, edit the server.ini or use the web admin interface

    Other Commands
    BRIGHTNESS [number] - Changes the brightness level to the specified number
    CDTRACK [number] - Plays the specified CD track number
    CONFIGHASH - Displays configuration info
    CONTRAST [number] - Changes the contrast level to the specified number
    DEBUG CRASH - Test crashes the game with an error
    DEBUG EATMEM - Tests memory allocation until full
    DEBUG GPF - Test crashes the game with a general protection fault error
    DEBUG RECURSE - Test crashes the game by infinite recursion
    DUMPCACHE - Displays the memory gcache contents
    EXEC [filename] - Executes a file in the UT2003 /system/ directory by default
    FLUSH - Flushes all caches and relights
    FOV [number] - Changes the field of view to the specified number
    FIXEDVISIBILITY - For use when testing your own level. Fixes the engine's visibility from your current point of view. You can then walk around and see exactly what is being drawn, check that antiportals are working etc. Enter it again to turn it off.
    GAMMA [number] - Changes the gamma level to the specified number
    GETCOLORDEPTHS - Displays the maximum color depth supported by your hardware
    GETCURRENTCOLORDEPTHS - Displays your current color depth
    GETCURRENTRES - Displays your current resolution
    GETCURRENTTICKRATE - Displays your current tick rate
    GETMAXTICKRATE - Displays the maximum allowed tick rate
    MUSICORDER [number] - Change to a certain track in the song (0=ambient, 1=action, 2=suspense)
    NETSPEED [number] - Sets the net speed, default is 10000
    OBJ CLASSES - Displays a list of object classes
    OBJ GARBAGE - Collects and purges objects no longer in use
    OBJ HASH - Displays object hashing statistics
    OBJ LINKERS - Displays a list of active linkers
    PAUSESOUNDS - Pauses all sounds
    PREFERENCES - Opens advanced settings
    RELAUNCH - Relaunches the engine
    RENDEREMULATE [gf1/gf2] - Lets you see how your level will look on different cards (ex. if some of your shaders are too complicated and don't have fallbacks).
    REPORT - Copies a report of the current game to clipboard
    SET [class variable value] - Sets a specified class and specified variable with the specified value
    SETSENSITIVITY [number] - Sets the mouse sensitivity to the specified number
    SETRES [WxHxD] - Sets your screen resolution to the specified width, height, and color depth
    SLOMO 1 - Sets the speed of the game back to normal real time speed
    SLOMO 2 - Sets speed to double. Increase number to go faster
    SLOMO .5 - Sets speed to half. Decrease number to go slower
    SOCKETS - Displays a list of sockets in use
    TOGGLEFULLSCREEN - Toggles fullscreen mode
    TYPE [text] - Displays the specified text on the console
    UNPAUSESOUNDS - Un-pauses all sounds

    ------------------------------------------------------------------------------

    Leave a comment:


  • replied
    unfortunately there isn't any REAL documentation, especially when it comes to uscript -- after checking out all the video tuts you'll see a lot of your experience comes with just that -- your experience (toying with settings; checking out other folk's maps; etc). The learning curve is steep but its a ton of fun when you get the hang of it

    Leave a comment:


  • replied
    The absolute best advice i can give to you man, is check out the vid tutorials. oh yeah and seriously draw your map out on paper first. sketch the basic shapes. also themes are great

    Leave a comment:


  • replied
    Yes.

    Originally posted by Mort_Q View Post

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  • replied
    Does the UTIII collector edition contain any videos of some kind of tutorial for UT Editor. Much easier to learn with a video would be nice.

    Leave a comment:


  • replied
    i want to do it too but i just dont own any pc games, any help[ there ?????????????????????????

    Leave a comment:


  • replied
    Originally posted by wisdomWarrior View Post
    Thanks guys, that's all that I needed. I have the resources--now just need to read some documentation.

    If this goes well it could be a pretty fun hobby
    Believe me - it is a fun hobby to start with. Be able to make your own game enviroment, your own digital world as you like it - is something really great to express yourself.

    Leave a comment:


  • replied
    And looking forward to whatever comes out of it! Good luck!

    Leave a comment:


  • replied
    Thanks guys, that's all that I needed. I have the resources--now just need to read some documentation.

    If this goes well it could be a pretty fun hobby

    Leave a comment:


  • replied
    If you're familiar with other level editing software or any sort of professional standard software (Maya, Gmax, 3ds Max, the quake editor - forgot name, Source Editor - forgot name, Photoshop...) anything along those lines will help you out.

    If you're not familiar with them, don't worry too much. If you own UT2004/UT2003/UT99 open up the /System directory and Run UnrealEd.exe Work alongside a tutorial... thats the best way to learn

    Leave a comment:


  • replied
    3dbuzz.com has lots of great UEd tutorials. also there are several books you should look at. like "Mastering Unreal Technology" and the "How and Why of level desgin" by Hourences.

    Leave a comment:


  • replied
    The forums here are good too.. and there'll be one for the new UnrealEd when the time comes.

    Leave a comment:


  • replied
    Originally posted by Mort_Q View Post
    It's not like making a new map for say, Warcraft.

    There are some vids available with the Collector's Edition, as well as a new set of books.

    I'd start reading with making an account at the forum I linked to, and start reading now.

    The learning curve is a little steep if you aren't going to commit to it.
    Thanks Mort_Q, I'll check out the link

    Leave a comment:


  • replied
    It's not like making a new map for say, Warcraft.

    There are some vids available with the Collector's Edition, as well as a new set of books.

    I'd start with making an account at the forum I linked to, and start reading now.

    The learning curve is a little steep if you aren't going to commit to it.

    Leave a comment:

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