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    #31
    Originally posted by StalwartUK View Post
    If there won't be skyboxes in UT3 how are you susposed to add in distant objects like moons or stars without them moving in an unnatural way? Have things that enhance your view (i.e. sniper scopes) been taken into account?
    You simply put them high up next to your main sky dome, they'd be so far away it'd look like a skybox in UT2k4.

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      #32
      What does H3 and UT3 use instead of skyboxes?

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        #33
        Well perhaps the skybox is still sorta there. You may perhaps be able to go on forever in an Unreal Engine 3 map, but when you look at the horizon you see the skybox anyways. Sorta like a weatherman is in front of a greenscreen - you see what is displayed on the green screen instead of the screen itself.

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          #34
          Skyboxes helped me with my own custom levels (I never released them, I kept them 4 myself and my friends)... EXCPEPT I would like to be able to create a completely 3d sky environment so you can get above the clouds, etc. would be cool

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