Oh yes, another question that I call an Epic guy for (which most likely won't be answered...PROVE ME WRONG!)
Alright, so in UT2004, say you and two other teammates were with you. You start shooting the node with the Link Gun, and it doesn't do much damage. Then one of the teammates links up to you, and it does significantly more damage. Then the third guy links up to you, and it does a **** ton of damage.
Then a guy in a Manta drops by and links up to THAT guy, creating a 4x link chain, but the damage dealt doesn't increase.
Some say this was a glitch, some say this was an intended cap to avoid abuse. Will it be the same way in UT3?
The Link Gun would be so much sweeter and more of a team-oriented gun if there IS no cap to the damage it deals. More people would use it if it were capable of doing so. However, it may also get pretty frustrating if a team used it constantly in a TDM match or something. Maybe have a cap for it in DM and have no cap for it in Warfare?
Alright, so in UT2004, say you and two other teammates were with you. You start shooting the node with the Link Gun, and it doesn't do much damage. Then one of the teammates links up to you, and it does significantly more damage. Then the third guy links up to you, and it does a **** ton of damage.
Then a guy in a Manta drops by and links up to THAT guy, creating a 4x link chain, but the damage dealt doesn't increase.
Some say this was a glitch, some say this was an intended cap to avoid abuse. Will it be the same way in UT3?
The Link Gun would be so much sweeter and more of a team-oriented gun if there IS no cap to the damage it deals. More people would use it if it were capable of doing so. However, it may also get pretty frustrating if a team used it constantly in a TDM match or something. Maybe have a cap for it in DM and have no cap for it in Warfare?
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