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    Smooth Weapon Drag

    Does Unreal Tournament III have smooth weapon drag? It doesn't appear to have it. Smooth weapon drag just makes the game seem more natural.

    #2
    What is that?

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      #3
      It's where the weapon smoothly moves a little bit slower than the camera.

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        #4
        I'm sorry, but what does that actually mean?

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          #5
          It would seem rather weird if the gun ends up firing at the crosshair even though it clearly isn't pointing in that direction. Although I suppose that weapon movement smoothing could be done only when the gun isn't firing.
          To be very honest, I don't really care. I'll probably end up setting my weapons to hidden after a while anyway.

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            #6
            As long as it only affect the appearence of the gun and not the aim and as long as it's optional I don't care, but since I don't see the point of it I picked No.

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              #7
              If it wouldn't affect the crosshair to move it would still look unnatural..and I deffenitly don't want my aim to be affected by the movements..so defenitly no..

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                #8
                oh, ick no, arrgh!

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                  #9
                  I read the posts, yet I still can't get what this really means.

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                    #10
                    Hard to explain...when you accelerate a bowl with water...the water will not accelerate at the same time as the bowl itself..same with rotating your character ingame...his arm (gun) will move a short time after his body...:S

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                      #11
                      Considering that EPIC is promoting the fact that you can aim just as well while moving, jumping, and flipping (i.e. no artificial penalties to make it realistic), I think it's unlikely to happen.

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                        #12
                        Originally posted by EddyVercetti View Post
                        Smooth weapon drag just makes the game seem more natural.
                        This goes in the bucket of things marked 'could be nice but isnt unreal'. Along with reloading, kickback from shooting, guns rolling when dropped, moving faster/slower when carrying lighter/heavier weapons....etc..etc.

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                          #13
                          Originally posted by Mort_Q View Post
                          I'm sorry, but what does that actually mean?
                          When you move your view, the weapon model takes a split second to start moving as well
                          So instead of staying where it is at all times and camera speeds(like in 2k4) the model will point off to the right/left until you stop

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                            #14
                            Originally posted by Jonny View Post
                            This goes in the bucket of things marked 'could be nice but isnt unreal'. Along with reloading, kickback from shooting, guns rolling when dropped, moving faster/slower when carrying lighter/heavier weapons....etc..etc.
                            Disagreed. Unlike those other things, this doesn't impact gameplay at all and only makes it look more believable.

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                              #15
                              Originally posted by Boksha View Post
                              Disagreed. Unlike those other things, this doesn't impact gameplay at all and only makes it look more believable.
                              So your weapon isn't pointed where you're aiming when moving?

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