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Smooth Weapon Drag

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  • replied
    Originally posted by Boksha View Post
    Like I said, the weapon would just snap in place instantly (i.e. point in the right direction the moment you press fire).
    Having the weapons instantly snapping in place takes away every bit of naturalness that smooth weapon drag gives you, and then some.

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  • replied
    Originally posted by [DR]Marine View Post
    jsut make it so u have to prep the weapon for like a second or 2 so we dont get those lg shot then rocket launcher queers.
    Nah you just need to get your binds in order. ^^

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  • replied
    no way, UT has never had this and it still shouldnt.

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  • replied
    Now that I know what the OP means, I ultimately don't want such a feature in UT. I think that would be cool, along other more realistic features, for another game, however.

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  • replied
    I think what he means is just like the gun of the Goliath and some other vehicles. You have already moved, but the gun is still slowly moving to the right position.

    Anyhow, I really would not want that for normal weapons. Not for UT

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  • replied
    jsut make it so u have to prep the weapon for like a second or 2 so we dont get those lg shot then rocket launcher queers.

    Leave a comment:


  • replied
    Ok, so most of you guys prefer to see your weapon as stiff as a board when u move left/right , right?

    I see that some of u still don't understand what he means (i understood from the title) . AKA weapon bob L/R U/D...

    Like CoD 2...

    I would love to see that because i don't hide my weapons like u guys do, and seeing my weapon glued in the same place would suk.

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  • replied
    Originally posted by JohnDoe641 View Post
    I'll have my weapons hidden so they can move all they want just as long as my aim isn't being thrown off.
    >Ya, as long as it's optional it's all good.

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  • replied
    Halo is a bad game.

    :P

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  • replied
    I'll have my weapons hidden so they can move all they want just as long as my aim isn't being thrown off.

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  • replied
    Oh, I understand

    As long as its not too much. Halo (don't start saying Halo is a bad game or whatever) use it, but only slightly. It does make it more immersing and I like it.

    I'm for it, but its not like I will cry if its in or not.

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  • replied
    So we're talking eyecandy... in that case... I don't care. Pretty is pretty. I like it, but I won't miss it.

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  • replied
    Originally posted by AleGenoa View Post
    I don't see how: if the moment you fire, the movement stops, it's not sufficient, there is still a discrepancy because the weapon wasn't pointing in the correct direction.
    Like I said, the weapon would just snap in place instantly (i.e. point in the right direction the moment you press fire).

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  • replied
    If I’m shooting directly below my raptor I want my raptor to turn transparent so I can see the target.

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  • replied
    Originally posted by Boksha View Post
    you could make it so the smooth movement is cancelled (your weapon snaps in place) the moment your fire a gun
    I don't see how: if the moment you fire, the movement stops, it's not sufficient, there is still a discrepancy because the weapon wasn't pointing in the correct direction.

    Anyhoo, I'd just be happy to see consistency in visualization regarding other more pressing problems: no more people stuck in meshes, no more odd camera views where you see parts of your vehicle at certain angles, no more lights that are obstructed yet fail to disappear instantly...

    Also, I'd like to see my feet if I look down.

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