Originally posted by Boksha
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Smooth Weapon Drag
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da ghost replied
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Ultron repliedNow that I know what the OP means, I ultimately don't want such a feature in UT. I think that would be cool, along other more realistic features, for another game, however.
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scribly repliedI think what he means is just like the gun of the Goliath and some other vehicles. You have already moved, but the gun is still slowly moving to the right position.
Anyhow, I really would not want that for normal weapons. Not for UT
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[DR]Marine repliedjsut make it so u have to prep the weapon for like a second or 2 so we dont get those lg shot then rocket launcher queers.
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eduardvictor repliedOk, so most of you guys prefer to see your weapon as stiff as a board when u move left/right , right?
I see that some of u still don't understand what he means (i understood from the title) . AKA weapon bob L/R U/D...
Like CoD 2...
I would love to see that because i don't hide my weapons like u guys do, and seeing my weapon glued in the same place would suk.
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JohnDoe641 repliedI'll have my weapons hidden so they can move all they want just as long as my aim isn't being thrown off.
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Jake-SF repliedOh, I understand
As long as its not too much. Halo (don't start saying Halo is a bad game or whatever) use it, but only slightly. It does make it more immersing and I like it.
I'm for it, but its not like I will cry if its in or not.
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Mort_Q repliedSo we're talking eyecandy... in that case... I don't care. Pretty is pretty. I like it, but I won't miss it.
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Boksha repliedOriginally posted by AleGenoa View PostI don't see how: if the moment you fire, the movement stops, it's not sufficient, there is still a discrepancy because the weapon wasn't pointing in the correct direction.
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iron12 repliedIf I’m shooting directly below my raptor I want my raptor to turn transparent so I can see the target.
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AleGenoa repliedOriginally posted by Boksha View Postyou could make it so the smooth movement is cancelled (your weapon snaps in place) the moment your fire a gun
Anyhoo, I'd just be happy to see consistency in visualization regarding other more pressing problems: no more people stuck in meshes, no more odd camera views where you see parts of your vehicle at certain angles, no more lights that are obstructed yet fail to disappear instantly...
Also, I'd like to see my feet if I look down.
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