Does Unreal Tournament III have smooth weapon drag? It doesn't appear to have it. Smooth weapon drag just makes the game seem more natural.
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Smooth Weapon Drag
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It would seem rather weird if the gun ends up firing at the crosshair even though it clearly isn't pointing in that direction. Although I suppose that weapon movement smoothing could be done only when the gun isn't firing.
To be very honest, I don't really care. I'll probably end up setting my weapons to hidden after a while anyway.
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Originally posted by EddyVercetti View PostSmooth weapon drag just makes the game seem more natural.
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Originally posted by Mort_Q View PostI'm sorry, but what does that actually mean?
So instead of staying where it is at all times and camera speeds(like in 2k4) the model will point off to the right/left until you stop
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Originally posted by Jonny View PostThis goes in the bucket of things marked 'could be nice but isnt unreal'. Along with reloading, kickback from shooting, guns rolling when dropped, moving faster/slower when carrying lighter/heavier weapons....etc..etc.
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