Hey sorry if this has already been discussed but I don't wanna go through all of these topics. Was wondering how is the new netcode for UT3, I was told by some ppl that it will be good enough to calculate who got the shot off first instead of which packets were received first, making low ping irrelevant. Not sure where they got this info from but it sounds sort of like what the UTCOMP mod does for 2k4. Trouble is that was third party released, can we expect something like that to ship with the finished game?
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No announcement yet.
New Netcode?
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It uses a brand new technology. So new it hasn't even been invented yet. What it allows you to do is see what's happening, before it even happens. I can't wait...!
Nah.. nothing's been announced. But I don't really think it is just UT2004 netcode, for one thing it has to deal with a lot more complex stuff happening in game. So I think it has been re-coded from the ground up. Could be wrong, but I'm not. Or maybe I am. We'll just have to see. Or wait for Tim Sweeney to tell us.
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Yea I know, just saying if it were me, I would want to improve on the flaws of the UT2004 netcode - for instance a big one was that there could be more connections on a server than there were players/specs/(and presumably admins).. it wouldn't be out of the ordinary to see 25 slots taken when only 16 people total were there... no doubt there is some major corrolation between this and a lot of the server lag experiences people had in '04. And that is just an example.. They could have worked out better dynamic netcode, or changed how events are prioritized on very low netspeeds.. who knows, all I do know is there are always things that can be improved over the last gen and I am sure they know it too. If they want the Unreal Engine 3 to be state of the art, used by everything from FPS to MMORPG's, which they claim it can be, then netcode is a HUGE issue, one I would think they'd have addressed early on and made major changes to.
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Originally posted by Bersy View PostExactly. And not only that, ping is now more dependent on your connection speed than the distance between client and server. They've changed the very laws and fabric of the interweb itself!and this will be present in UT3´s netcode ?
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Originally posted by Ultron View PostI'm using Negative Ping right now to play SoF2 with them, way back when! It's awesome!
Better not screw this up, I kind of like our current present.
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