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UT99 v. 2K movement, why not build off it?

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  • replied
    One thing I never liked about UT2004 is the "low gravity feel" (because of dodge-jumps I think) compared to the more grounded UT99.

    Also the big maps of UT2004 make battles boring, where you fight from distance...
    UT99 has close combat almost all the time.

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  • replied
    Originally posted by -=¤willhaven¤=- View Post
    Sometimes less is more.
    most of the time, less is less?

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  • replied
    Yeah? How's the beta demo working out for you?

    Slug.......wait for it..........City

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  • replied
    maybe it sounds like it's taking a step bak, but it's really just evolving more sophisticatedly than a 2 minute interview lets you describe

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  • replied
    Originally posted by Luseferous View Post
    I'm not doing to get into a bring back the dodgejump rant, It's gone and thats that.

    I will say that most tactical shooters bore me to death with their clunky limited movement systems that encourage constant bunny hopping around the map as its the only practical way to avoid fire. I remain very far from convinced that less is more in this case.
    I don't see UT3 as a tactical shooter. I do understand your frustration with how boring realistic shooters like BF2 and the rest can be, due to having limited movement. That is what they want, they want realism, not "over the top". In a way, games like that are limited to only certain kinds of this or that, due to their insistence on realism. UT3 has no where near the boundaries of those games. As it keeps being said, again and again, people will come up with some crazy mods for movements and bring back 2k4ness, for those that want it in UT3. They'll just have to have scaled up maps to meet those mods.

    Intentsly

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  • replied
    Originally posted by -=¤willhaven¤=- View Post
    Sometimes less is more.
    Nice to read this... Encouraging even.

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  • replied
    Originally posted by smantie View Post
    Why complicate things? Dodge jumping, wall jumping and all that crazy stuff just took away from the actual gameplay.
    Omg. That is the actual gameplay. The way I see it there are two parts of a person on person fight in UT: doing dammage and avoiding dammage. Doing dammage is just shoot your gun and hitting them. Avoiding dammage is moving out of the way of enemy fire. In UT2k4, there are many ways of doing this, such as predicting where they will shoot then moving quickly away from that predicted area or, when possible, moving out of the path of a projectile when you see it coming. This is how the process of acting and reacting begins and the fight builds off from there. If there's one thing I hate in shooters is limited movement. I hate seeing an attack coming, but not being able to avoid it. That's why i prefer UT2K4 to UTgoty. The more you can manipulate your movement, the better. I also think movement should be balanced. If you do a move that gets you very far, very fast there should be some negative reprecussions to it, like the impact hammer jump. I hope that explained my point well.

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  • replied
    Originally posted by -Sephiroth- View Post
    I felt the movement in UT99 was very limited, and the movement in UT2kx a little exaggerated, so to develop on that movement system further, would be ridiculous in my opinion. I'm glad a hybrid movement system is being used, it will favour both of the UT generations, as well as taking the micro machines feel we have in UT2kx.
    Ladies and Gentlemen, we have a winner here. -Sephiroth- just owned this thread.

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  • replied
    In short ; (my own personal view) UT99 movement > UT2K movement.

    Me like bunnyhopping

    I never ever use doublejump or dodging myself, but i can see why others might want to use it.......... To escape me!

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  • replied
    I felt the movement in UT99 was very limited, and the movement in UT2kx a little exaggerated, so to develop on that movement system further, would be ridiculous in my opinion. I'm glad a hybrid movement system is being used, it will favour both of the UT generations, as well as taking the micro machines feel we have in UT2kx.

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  • replied
    Originally posted by BeerNut View Post
    Bunny-hoppers (and even dodge-jumpers) are instantly picked apart in the air, to the point where better players ONLY strafe and dodge in a fight.
    Suuuuuurrre.... If Fatal1ty's playing I suppose...

    Originally posted by BeerNut View Post
    Many people complained that the UTR beta wasn't "UT enough", and that WAS UT99 with better graphics.
    Just because you capitalized "WAS", doesn't make it true.

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  • replied
    Originally posted by CaptainZap View Post
    In my experience with UT2kx, most battles ended up the same every time (who could press the jump key faster and spam the rocket launcher quicker). It took the fun out of it. I believe more people still play UT99, which is funny. If they could just give us UT99 with better graphics, we'd all be happy, but it'll be a cold day at the earth's core before that will take place.
    Wow... You must have had VERY limited experience.

    The biggest problem with UT2k* is that it is too hitscan oriented. The shock/LG tend to be overpowered, and good player could get buy without even touching the other weapons.

    Bunny-hoppers (and even dodge-jumpers) are instantly picked apart in the air, to the point where better players ONLY strafe and dodge in a fight.

    Also, I think you are completely wrong about everyone wanting UT99 with better graphics. Many people complained that the UTR beta wasn't "UT enough", and that WAS UT99 with better graphics. Other games that have tried this (Quake 4, CSS, etc...), have seen far less success than their predessors, simply because they offered NOTHING more than the same game with a slower framerate.

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  • replied
    In my experience with UT2kx, most battles ended up the same every time (who could press the jump key faster and spam the rocket launcher quicker). It took the fun out of it. I believe more people still play UT99, which is funny. If they could just give us UT99 with better graphics, we'd all be happy, but it'll be a cold day at the earth's core before that will take place.

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  • replied
    Originally posted by Sourpuss View Post
    What that guy doesn't realize is that the UT-99 pros rejected UT-2003 and 2004 in part for its movement. They either tried the UT 2003 demo or bought the game and then quickly uninstalled it. They continue to play in UT-99 tournaments like MLUT (Major League Unreal Tournament) to this day. Visit http://www.prounreal.com and see what they have to say about UT-2004. Consequently, they aren't real enthusiastic for UT3.
    I hear ya. I visit ProU quite often but never post. Some of those guys can get quite nasty at times, particularly in regards to UT2. And yeah, I noticed their frontpage comments about UT3.

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  • replied
    Originally posted by Crotale View Post
    They remove one move and suddenly the UT series is no good for "pros"? Smart call Sherlock.
    What that guy doesn't realize is that the UT-99 pros rejected UT-2003 and 2004 in part for its movement. They either tried the UT 2003 demo or bought the game and then quickly uninstalled it. They continue to play in UT-99 tournaments like MLUT (Major League Unreal Tournament) to this day. Visit http://www.prounreal.com and see what they have to say about UT-2004. Consequently, they aren't real enthusiastic for UT3.

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