There have been countless blogs over the movement for UT3. I can see both sides, having played this franchise since the release of GOTY 99. However, the movement suggested so far by Epic about UT3 with the jumping and the dodging seems an awful lot like a step backwards in the development and evolution of the game.
I remember when a little game called Unreal 2 came out. The movement in this game used the UT99 style. I remember playing it, after the UT2k's, and I gotta say, there were countless times I would try to dodge jump and....of course, not be able to. I loved this game. All I'm saying is that "taking a step backward" is going to be extremely aggravating.
Shouldn't they continue with the evolution of the controls?
I think they should keep UT2K movement and add a shoulder roll to the already complex movement of the game. For instance, right right crouch does part of a dodge and then shoulder roll.
Because in the end, I think we all want the most freedom and choice over control in any gaming environment we play.
I remember when a little game called Unreal 2 came out. The movement in this game used the UT99 style. I remember playing it, after the UT2k's, and I gotta say, there were countless times I would try to dodge jump and....of course, not be able to. I loved this game. All I'm saying is that "taking a step backward" is going to be extremely aggravating.
Shouldn't they continue with the evolution of the controls?
I think they should keep UT2K movement and add a shoulder roll to the already complex movement of the game. For instance, right right crouch does part of a dodge and then shoulder roll.
Because in the end, I think we all want the most freedom and choice over control in any gaming environment we play.
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