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What is Warfare in a nutshell?

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    What is Warfare in a nutshell?

    As noted in the following article it's not easy describing what the Warfare gametype is like.

    As you just noticed, it's a bit difficult to succinctly describe the Warfare mode...
    So I put it up to those who have experienced it, can you try to create a bottom-line description of the game for the rest of us who have not experienced it? For example, here is an example description of Capture the Flag:

    CTF is a gametype where two teams try to capture flags from each other. The team who captures the most flags at the end of the match wins.

    And for Deathmatch:

    DM is a gametype where all players are in a free-for-all match against each other where the player who has the most frags at the end of the match wins.

    Or for Team Deathmatch:

    TDM is a gametype where two (or more) teams are pitted against each other where the team who has the most frags at the end of the match wins.

    Or for Last Man Standing:

    LMS is a gametype where all players are in a free-for-all match against each other with a limited number of respawns, where the player who survives at the end is the winner.

    Or for Assault:

    AS is a gametype where two teams are pitted each other, one as the attackers and the other as the defenders, where the team who achieves victory faster over the other wins.

    Want to give it a shot for Warfare?

    #2
    Warfare : you need to destroy the core of the enemy team by linking some nodes to it. you however have side-objectives and different ways to do that. (orb...)

    it's ons on steroids

    Comment


      #3
      We already discussed this in the Fuegersteff thread at the end, but I'll drop the summon here:
      Originally posted by Fierce View Post
      Ahh, thank you for the clarification, willhaven.

      So, I'll try to sum up everything, like Snafu did:

      - Every team has only one orb, which spawns in the team's base by default.
      - You can get new spawn locations for your orb on some power nodes. The orb will always spawn at the closest location.
      - The orb can be used to instantly capture and built up a node by walking over the node's center. This works on neutral and enemy nodes as well. Then the orb will spawn at the closest spawner available, if the new node doesn't have an own spawner. If the node has one, the orb will spawn there.
      - The orb can be used to shield a node by walking nearby it. But entering the center of the node will instaheal it, causing the orb to spawn at the closest orbspawner. If the orb runner gets shot down while using the orb's shield, the shield will no longer be in function. But the orb can be picked up by another teammate again.
      - If the orb is dropped, it will be resetted after 15 seconds. Enemies can reset the orb by touching it, what will cause it to explode and you to suicide.
      - The orb can only be transported via the Hoverboard.


      Everything correct?

      Comment


        #4
        absolutely correct :P
        what was the point of this thread again? :S

        Comment


          #5
          Originally posted by chaos_theory View Post
          absolutely correct :P
          what was the point of this thread again? :S
          That description only makes sense if you know how ONS works.

          Comment


            #6
            Originally posted by Mort_Q View Post
            That description only makes sense if you know how ONS works.
            hmm thats right... so who comes up with an ONS description ?

            Comment


              #7
              Onslought...
              The objective is to destroy the opposing team's power core. To accomplish this, a team must capture and hold strategically placed power nodes on the map, thereby creating a path to the opposition's power core, allowing it to be destroyed. If no team is able to destroy the opposition's power core before a time limit, the game enters sudden death, where all cores drain at a rate depending on the number of power nodes the team controls.
              Warfare
              The objective is to destroy the opposing team's power core. To accomplish this, a team must capture and hold strategically placed power nodes on the map, thereby creating a path to the opposition's power core, allowing it to be destroyed. Capturing nodes can be accelerated by dropping an orb onto it wich will instabuild it. Strategically placed nodes can also be locked by dropping an orb onto it, wich will create a shielded node that can't be captured by the opposite team unless the orbcarrier is either killed or out of the nodes range. Apart from this orbs can be used to unlock objectives that make it easier to capture the nodes. Each team only posseses one orbIf no team is able to destroy the opposition's power core before a time limit, the game enters sudden death, where all cores drain at a rate depending on the number of power nodes the team controls.
              @ Mort Q....Edited

              Comment


                #8
                Originally posted by »madMar†y» View Post
                Strategically placed node can also be locked by dropping an orb onto it, wich will create a shielded node that can't be captured by the opposite team unless the orbcarrier is either killed or out of the nodes range.
                just a hint: when locking up a node the orb isnt dropped on it, the carrier just gotta stay near the node, if he's killed, the orb is dropped and the shield disappears

                Comment


                  #9
                  WAR

                  Assault their base, defend your base. Use ANY necessary means.

                  Comment


                    #10
                    so warfare is just ons + orb ?

                    Comment


                      #11
                      Originally posted by toniglandyl View Post
                      so warfare is just ons + orb ?
                      If you want it to be, sure, but otherwise I think it's doubtful.

                      I suspect that for simplicity's sake, the one WAR map we've seen is the most ONS like (or had most of the side objectives disabled).

                      They were playing 5 minute matches. Can't really explain too much.

                      Comment


                        #12
                        What is Warfare in a nutshell? The baddest f****** nut ever!

                        Comment


                          #13
                          Originally posted by Mort_Q View Post
                          Doubtful.

                          I suspect that for simplicity's sake, the one WAR map we've seen is the most ONS like (or had most of the side objectives disabled).
                          ?.. The sideobjectives in Torlan weren't disabled, the map just didn't have any sideobjectives. I suspect other maps to have a variety of sideobjectives like building bridges that will form shortcuts for the non airborn players, floods that will disable shortcuts and anything else the mappers will get in their minds.

                          Comment


                            #14
                            Originally posted by »madMar†y» View Post
                            The sideobjectives in Torlan weren't disabled, the map just didn't have any sideobjectives.
                            You know this how?

                            Comment


                              #15
                              Think I've read it somewhere, searching....

                              Edit:
                              SP: There is no longer a separate Onslaught game type. Warfare combines the Onslaught and Assault game types from past Unreal Tournaments, with nodes and the PowerCore providing an overall strategic flow while special objectives and the orb provide unique missions within the match. With the flexible warfare objective system, level designers can create levels that play like classic Onslaught or classic Assault.
                              Well it doesn't show that Torlan doesn't have any sideobjectives, but it makes it very much likely. (Torlan as one of the main Ons maps).

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