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UT3 interview at BeyondUnreal [22 June]

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    UT3 interview at BeyondUnreal [22 June]

    Haven't seen this around... many like it but not this one. My apologies if it has already been posted.

    http://forums.beyondunreal.com/showp...99&postcount=2

    Slightly less euphoric review than usual, more down-to-earth.

    Some interesting tidbits:
    • Stealthbender deploys slow volume.
    • The enemy base is shielded by a forcefield, which is lifted by linking the nodes. Might be a misinterpretation, but this sure would cut down on spawnkilling.
    • Stealthbender "buries" spidermines. If that makes them harder to detect... that'd be pretty evil.

    #2
    Thanks but all is known. No offense!

    Comment


      #3
      Originally posted by Xyx View Post
      [*]The enemy base is shielded by a forcefield, which is lifted by linking the nodes. Might be a misinterpretation, but this sure would cut down on spawnkilling.
      Although it sounds like a great idea ( never thought about this) it's probably a typo. Imagine a shielded Torlan ...the gun turrets would be invulnerable. On a second thought it actually depends on what the forcefield encloses...so it could maybe work.

      Comment


        #4
        RE: Forciefield

        I think that's a great idea. Shield the whole base rather than just the powercore until it's unlocked. You'd just not have turrets be able to shoot through the shield.

        RE: Spidermines

        With that in mind, having to use the AVRiL alt-fire laser to activate them makes more sense. They're hidden until then?

        Comment


          #5
          You can see that they've looked a lot at Batlefield 2( also mentioned in the interview with JM)..PLayed the demo a short time, but I seem to remember that there was a gametype with flying motherships (base) that were protected by some sort of shield.

          Comment


            #6
            Are not forcefield protected bases pretty common in the SciFi genre? Much like moats in Fantasy?

            Comment


              #7
              Why was he talking about deathmatch with vehicles?

              ...in our sample deathmatches, the bots showed themselves well for a beta and managed to drive vehicles very precisely.
              Or did he mean a normal match, not deathmatch?

              Comment


                #8
                Originally posted by durtytarget View Post
                Thanks but all is known. No offense!
                About all I got out of it was that the orb cannot be carried in a vehicle (which is already the subject of a thread based on this same translation).

                Comment


                  #9
                  What's wrong with vehicles being in some deathmatch maps? It's not like all of them need to be tourney map ala Rankin. Some FFA-oriented maps would be good.

                  Comment


                    #10
                    Originally posted by Ultron View Post
                    What's wrong with vehicles being in some deathmatch maps? It's not like all of them need to be tourney map ala Rankin. Some FFA-oriented maps would be good.
                    Of course vehicles could add some tactical additions to DM maps, but I'd like to see pure DM maps too (that would actually get played).

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                      #11
                      I vaguely recall some mention of a vehicle in one of the DM maps.

                      Comment


                        #12
                        Originally posted by Xyx View Post
                        I vaguely recall some mention of a vehicle in one of the DM maps.
                        That is true and I can tell you its the walker

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