Originally posted by fuegerstef
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Surf maps for the hoverboard
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Originally posted by Bersy View PostLuck has as much/little to do with racemaps as any other gametype.
Their main flaw is that they are often so poorly designed that they can easily be exploited.
That being said, non-bender racemaps were very fun and enjoyable. Too bad almost every racemap has, you guessed it, benders.
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Originally posted by DefJam101 View PostLuck has a lot to do with it, your car might lag off a cliff or go spiraling forward for no reason. Whatever the cause, the entire result of a race map depends on the first 2 minutes, because after the defense gets defensive benders set up, it's game over.
That being said, non-bender racemaps were very fun and enjoyable. Too bad almost every racemap has, you guessed it, benders.
The other part of the equation is that people aren't as experienced at vehicles like the bender as they think they are when they go from ONS to AS racemaps. Hellbender races develop bender skills more than ONS does because you have to learn to really control your vehicle over narrow or difficult terrain, steep slopes, etc often at high speeds. BTW when your bender "spirals forward for no reason" that is, as I said due to lag but not just that, you were probably actually hit by an enemy's twin beams. When lag occurs shots may not be visible. It is possible your netspeed is also too low to process all the events that are happening on the server so the shot appears invisible.
Try this in a large DM game: type netspeed 3000 in your console - now try playing without seeing all kinds of invisible shots and skipping, heh it's exactly the same thing.
As far as defensive benders, to be honest I've rarely had a problem dealing with them no matter what their strategy is. It takes a very lopsided team roster for it to become frustrating.
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Originally posted by Emmet Otter View PostI knew this was going to happen
So we go online too to demonstrate for clean food without pesticides... ...errr clean games without racemaps.
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