So **** old too (think I've seen that thing like, 7 or 8 times in the past two days?)... plus it's not like people didn't play defensively in UT. Back then people would run away spamming backwards instead of holding down the shield, or even better... spam every corner so your enemy can't even get near. Of course, that makes for faster gameplay. With one person running and shielding and the other firing, nobody gets hurt but with one person running and spamming, at least there's a chance of the chaser getting blown up or landing a sniper or shock prim shot on the defensive player.
You generally want the shield belt over the armor because the armor absorbs all the damage until it's gone. Whereas the armor absorbs a percentage of the damage, like 75% or whatever (totally made the number up - I can't remember the real value).
In Unreal there was situational armor called the Toxic suit which didn't protect you from damage, but from being harmed while swimming in toxic water. However it had 50pts of protection for it. If you got hit, it took damage as well, so if you got hit too much, it got knocked off you.
You generally want the shield belt over the armor because the armor absorbs all the damage until it's gone. Whereas the armor absorbs a percentage of the damage, like 75% or whatever (totally made the number up - I can't remember the real value).
Full absorption might be a disadvantage instead of an advantage. If you have more than 33 health, your 75% absorption armour will be gone before you die, so it provides just as much protection as it would if it absorbed 100%. If you have 100 health on the other hand, and get hit with the 75% absorption armour, you can refill your health by picking up a health pickup, giving you an extra option for recovering hitpoints and depriving your enemy of that pickup.
75% is correct btw. The thigh pads protected for 50%, so you needed more than 50 health (or armour of a different type to go along with it) to use those to the fullest.
In Unreal there was situational armor called the Toxic suit which didn't protect you from damage, but from being harmed while swimming in toxic water. However it had 50pts of protection for it. If you got hit, it took damage as well, so if you got hit too much, it got knocked off you.
Actually if I recall correctly the Toxin suit was a regular armour as well. I can't remember what percentage of regular damage it absorbed, but armour that doesn't absorb any damage would never go away because it doesn't lose hitpoints. The special property was that it could absorb 100% slime damage without losing any points.
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