I dunno.
I never played UT 1on1 DM myself but if I recall correctly it also had a reputation of being... "streaky". That is, instead of exchanging kills the two sides exchanged killing sprees, which usually lasted until the dominating player runs out of armour.
I agree it's quite bad in UT2004 though. You often need 4 full flak sec hits (and definitely 4 LG hits) to kill someone with just full armour; you may need 6 if he has full health as well. As a comparison the stacked guy can pull out the mini or link after landing a single flak/rocket/LG hit. He has the advantage of unpredictability as well because he doesn't need to pick up weapons before he can attack, making it easier for him to land surprise hits.
In UT, 3 flakshells will often do someone with full health and full armour in. The slower movement made it harder to spawnrape someone on the other side of the map as well.
I never played UT 1on1 DM myself but if I recall correctly it also had a reputation of being... "streaky". That is, instead of exchanging kills the two sides exchanged killing sprees, which usually lasted until the dominating player runs out of armour.
I agree it's quite bad in UT2004 though. You often need 4 full flak sec hits (and definitely 4 LG hits) to kill someone with just full armour; you may need 6 if he has full health as well. As a comparison the stacked guy can pull out the mini or link after landing a single flak/rocket/LG hit. He has the advantage of unpredictability as well because he doesn't need to pick up weapons before he can attack, making it easier for him to land surprise hits.
In UT, 3 flakshells will often do someone with full health and full armour in. The slower movement made it harder to spawnrape someone on the other side of the map as well.
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