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[Repost. Edited] Please remove mutator capabilty from the game.

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  • #16
    dumb idea, and while i do play battlefield i will also say it sucks because any small little thing they charge you for. The community has no power to change stuff for the better.

    Un real didnt die out as much as it did because of mutators it died out because of not evolving correctly. We are hoping ut3 has.

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    • #17
      You also have to keep one thing in mind. UT2004 wasn't ever built to be a competitive sport game. It was designed around its fan base and was for both the casual and hard core crowds and the mod community and map community alike.

      Mutators do not remove skill at all. If anything if you play on a server with mutators you have to learn a whole new game to play on them properly. Looking at the server browser i can say i have played on plenty of Vanilla servers and every now and then i put up a vanilla listen server but i prefer to play with mutators that enhance the game play experience.

      Maps are generally not mutators unless they have mods within them in which you need to download portions for them. Race maps. Box Maps, 10 jump lowgrav maps. UT04 isn't the only game with those maps. Half Life and its Army of Mods are absolutely full of Admin mods that change the normal game or mod play and add elements to them like Tag or volleyball or zombies and the very popular Counterstrike Gun Game. They don't remove skill. they make you pick up new ones.

      The last time I checked BF2 wasn't a very mod community friendly game. I could be mistaken but I don't hear of too many mods that are for BF2 unlike i did for BF 1942. That and that is a whole different system. That is EA's strictly regulated matchmaking system VS something like Epic master server. The fact Epic allows so much freedom is something to be greatly appreciated because there are still a lot of games where people have to make third party tools just to mod the games and when you do mod them they become obsolete to online play of any form.

      The only way to control mutators is to not go to any servers that use mutators. That or maybe you just have to accept the fact that mutators are a part of Unreal and they won't ever be going away. It just isn't possible for Epic to ignore or put away something thats been working for them for many years and has increased the longevity of the Unreal Series for this long.

      Finally ill say this. The last time i heard of Online percentage from Epic. Less then 50 percent of their players played online. Thats a very large amount of people who haven't ever gone the jump to making it online in any way shape of form. Even then many many people play online. The reason people might stop playing UT2004 online is in anticipation for Unreal Tournament 3. Everyone is preparing for the large transition.

      No one says you have to like mutators. You just have to tolerate them.

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      • #18
        I don't think UT needs mutators removing. What we really need is more vanilla servers. Its the single biggest problem with UT in my opinion. Try finding any decent UT vanilla server that doesn't include roflsounds_52.123 on cube_map-betav1.23.4343_race_cars.ut. Its not easy.

        It gets annoying not being able to play vanilla, the way the game was intended. I hope Epic support UT3 with vanilla servers, or just like UT2004 it'll be uninstalled on my shelf collecting dust.

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        • #19
          I can agree with the alternative of Epic providing vanilla servers and also providing a no mutator option within the server browser. That would be easy.

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          • #20
            Originally posted by Tahnit View Post
            Just look at the server browser for ut2k4. Do you wonder why there is hardly anyone playing anymore? Its because all the servers have switched to stupid box maps, race maps, and 10 jump lowgrav.
            There's the error in your argument. You think you lost all the regular servers to the mod ones, but that isn't the case for the most part. If there was no mod or mutator abilities, the servers wouldn't even be there anymore. But because they had the ability to change, to evolve into something newer and different, they are still there. If I had my own server and got tired of hosting the same game, why would I keep it going and keep spending my money? Remember that the servers you are talking about are paid for by people other then Epic. Epic has their own servers. Maybe your actual complaint is that Epic isn't hosting enough servers.

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            • #21
              Originally posted by Tahnit View Post
              Just look at the server browser for ut2k4. Do you wonder why there is hardly anyone playing anymore? Its because all the servers have switched to stupid box maps, race maps, and 10 jump lowgrav.
              Server admins usually prefer people playing on their servers.
              If people don't want modded servers, why would server admins host them?

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              • #22
                Miko is right. If you don't want to be a part of the mutator scene then go to the other servers that don't use mutators. Be a part of the non-mutator scene. There are others who feel the same way and you can join those servers.

                Also, typically the "big" servers (ala Titan) and the professional servers from Epic generally tend to run less mutators (or at least no crazy ones) than the general population, and they also tend to have high player counts because they are on dedicated servers hosted by professional companies (like the Planet) with custom-built servers for game hosting and administration.

                I'm a big fan of stock gameplay, myself. But there are times I _want_ lowgrav Instagib CTF.

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                • #23
                  Only 2 things I really wish to see.
                  1. No mutators being allowed in the demo. This also means taking stuff you don't want used completely out of the demo altogether! Last time, they just took the option away from people, but left the files that were required to use the stuff in the game.. All people had to do was use batch files, or commands in the game to get the stuff working.

                  2. When the game is released, do NOT allow retail games to connect to demo servers. IMO this hurt the retail game. Hell, put a timer on the demo. Maybe like 2 months or something.. More than enough time for someone to decide whether or not they want to buy the full retail game. Maybe a timer isn't the greatest of idea, but making it so retail owners can play on demo servers wasn't either. Most of the demos servers, last time I played on one (which was almost a year ago), had at least 10 people running around with hacks a day. Lots of the time, people were trading them..

                  So yeah, No mutators in the demo and no being able to connect to a demo server with the retail game.

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                  • #24
                    Originally posted by Raffi_B View Post
                    Getting rid of mutator functionality is the most counter-productive idea I've seen on these forums.
                    agreed..they aren't forced on you..you will still have the ability to only see servers that don't have them..the fan base would be smaller not larger without mutators..mutators keep the game fun and fresh for alot of us..variety and fun is a good thing.

                    Originally posted by Apathy View Post
                    So yeah, No mutators in the demo and no being able to connect to a demo server with the retail game.
                    ^^ example of a good idea. (IMO)

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                    • #25
                      Why no mutators in the demo? I thought it was a terrible idea even when it people could get around it. It's like only letting people play 1 gametype and with only 1 weapon, because it will hinder the ability to try the game in the way some people will want to play it, rendering the demo pretty much useless for a number of people.

                      *mainly thinking about instagib in this scenario, because I'm not really familiar with the rest of the standard mutators, but I imagine it could count for other ways to play the game aswell*

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                      • #26
                        Titan has a lot of "mutations." But they are very well thought out, very subtle, and are mainly scoring tweaks to encourage team play, and team balance optimizations.

                        If you remove servers, you halt the development of the game which has kept it alive for so long.

                        But what is important (I'll say this for the thousandth time) that the server browser has had enough time and optimization spent on it so that people can filter servers to highlight the exact type of servers they want to play on.

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                        • #27
                          The ability to mod the game is one of the key elements that made it great in the first place.

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                          • #28
                            If you want nomods then why don't you form an "OldSchool" clan?

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                            • #29
                              no mutators? are you kidding? terrible idea

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                              • #30
                                Originally posted by Garcia y Vega View Post
                                no mutators? are you kidding? terrible idea
                                exactly why this thread is LAWL... without mutators to give things a bit of a change then what fun is UT? sure i love stock games as much as the next guy but from time to time i love a ridiculously silly game where i can dick around.

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