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Many, Many and Many Questions about UT3

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    #16
    Originally posted by ADiTheMAN View Post
    You can shoot this big goo block in front of areas and any objects player or weapon will slow down while passing through. Only one's allowed per team so you won't get these levels with goo blocks everywhere. Once the player who deploys it dies, the goo disappears.
    source
    Cool so it won't get exploited too much then.

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      #17
      Last I heard the Enforcer's alt-fire was a three-round burst. Has this changed to the old gangsta' style rapid fire, low accuracy since then?

      It's not a yellow team color, that's just the color of the Iron Guard team AFAIK.

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        #18
        ^ the antichrist is soon among us

        Shadow Dancer
        Posts: 665

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          #19
          Originally posted by Shadow Dancer View Post
          It's not a yellow team color, that's just the color of the Iron Guard team AFAIK.
          In a (p)review from a German PC gaming mag (the people played it at EPIC's) they mentioned a yellow team.

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            #20
            @fuegerstef
            Da hast du Recht: In the PC Action, there is also a yet unreleased Screenshot, where you can see a yellow team, including a Krall. You also see a Sniper beam headshoting a yellow guy, whose scull flys away at this moment.

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              #21
              Can you scan and release it?

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                #22
                As to why Deck16 is called that instead of Deck? I have the answer to that:

                When Unreal came out, Deck16 was designed to have 16 players on it, hence the "16" at the end of the name. This paradigm carried over to other maps like Deck32 (a 3rd party map made by MattyD). In UT a CTF map called Hydro16 was released in a Bonus Pack which continued that theme. Other maps did the same.

                Sometime if a map is revamped for a new version of a game, it has an ][ or ]|[ appended to it. Examples such as Deck16][ and Deck32][, Face][, etc.

                Anyhow, I hope that helps.

                edit: oh btw Deck17 came out because it was more industrial, with lava, and some additions, and a new convention was started by adding +1 to the total, but I think that's a bad convention personally, and contradicts with the original convention of showing recommended player number within the map name.

                Generally if you had a map that did 16 players or more, then you worried about that number. In a gametype like ONS you really didn't need to worry about it unless you had a 32 player map, and even then I can't recall any ONS maps that used a number indicator in the mapname.

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                  #23
                  Originally posted by eduardvictor View Post
                  Can you scan and release it?

                  I am sorry, I would like to, but I donĀ“t have a scanner at home and this **** ImageShack does never work, anyway.

                  Maybe Epic could post it here.

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                    #24
                    Deck 16 is one of my favorite maps.

                    I want to know if we can import the 2k4 maps into UT3.

                    I got 20 GB of maps from 2k3 and 2k4.

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                      #25
                      The BSP most likley, but not the static meshes.

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                        #26
                        thx to Bersy and willhaven for the answers!

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                          #27
                          And just to clarify, Deck16 is just called "Deck" now in UT3.

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                            #28
                            How do you know?

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                              #29
                              Originally posted by eduardvictor View Post
                              How do you know?
                              watch the video interview part 3 (download, not stream) and stop at the point, where the new map is selectet in the backgruond screen. If you pause at the right moment have good eyes, you can read the Map Titles.

                              mom, i will post some of the mapnames (I hope i read them right):

                              DM:
                              Arsenal
                              Rising Sun (Asian Map with DarkWalker )
                              Carbon Fire (Liandry Robot Factory)
                              Deck (aka DM-Deck16-]I[)
                              Defiance
                              Deimos (Variant of DM-Phobos)
                              Diesel
                              Biohazard
                              Heat Ray
                              Gateway (Could be the Map with Portals between City, Oce and Jungle)
                              Fearless
                              Sentinel
                              Shangrila
                              Sanctuary (A ruined Necris Mansion)

                              These Maps from some Videos can not be connected with names yet:
                              - Another industrial Map with circular archways
                              - Maybe another City map, besides Gateway

                              vCTF:
                              Necropolis
                              Sandstorm
                              Kargo
                              Containment
                              Suspense
                              Corrotion

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                                #30
                                New Infos collected about Maps

                                As I knew the Names of the DM-Maps, I watched all videos again and figured some possible associations out.

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