Originally posted by MatrixJCE
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In addition you will occasionally find that data is lost during transfer between your client and the server (in either direction). This is called packet-loss, and is a very bad thing.
Every player on the server causes more data to be sent to your PS3. If you do not have enough download bandwidth, or, the server does not have enough upload bandwidth to support the number of players, you will then start to experience more lag (due to packet loss and increased data transfer times).
Originally posted by MatrixJCE
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Originally posted by MatrixJCE
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Most PC servers will be 12 or 16 players as the number of players on a server ultimately determines how much the server costs to rent.
Originally posted by MatrixJCE
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Originally posted by MatrixJCE
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We know that the PS3 version is a little slower than the PC version, but without playing it I couldn't say how that effects the game. I'm sure Epic have got it as fast as they can without making it too hard.
It'll be interesting to see whether a 150% game speed, low-grav, instagib CTF community appears amongst the PS3 crowd or whether that will remain a uniquely PC perversion.
Originally posted by MatrixJCE
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Originally posted by MatrixJCE
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