why not lol, the game play was changed 4 years later after the first ut.
I dislike the team color, should def go back to the orignal ut concerning that.
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Amplified Shock Rifle - red beam?
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>>Gunslinger<< repliedOriginally posted by Loco_br View PostI dont remenber this. Its true ? I dislike it if beam color is different for each team because changes gameplay
There will be mods to adjust these things if you don't like them, I am sure. Many skilled peeps out and about to service every need.
Yes, EVERY need.
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2th repliedOriginally posted by ProjectUT View PostUnless i'm wrong (Epic should correct me) but isn't that the LG, not the SR, and yes, team colors, what's so bad about that! At least I will now know when to load my rockets for a round the corner shoot, instead of spamming my team mate by mistake as he shows his head.
Team weapon fire, all for it.
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ProjectUT repliedUnless i'm wrong (Epic should correct me) but isn't that the LG, not the SR, and yes, team colors, what's so bad about that! At least I will now know when to load my rockets for a round the corner shoot, instead of spamming my team mate by mistake as he shows his head.
Team weapon fire, all for it.
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ne_skaju repliedI think they should fix lighting effects throught walls. And yea, I too think team-based beam color does not make sense.
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Loco_br repliedShots behind walls will be able to disclose if they are of the opposing teams or not. This change gameplay.
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Boksha repliedNot just that, but different coloured weapons for each team wouldn't make any more sense than different coloured blood.
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Loco_br repliedOriginally posted by ne_skaju View PostWhat do I think, it may be not team-colored beams, but Shock Rifle amplified by UDamage. Remember Unreal 1? ASMD beam color changes to red when you activate Amp.
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ne_skaju started a topic Amplified Shock Rifle - red beam?Amplified Shock Rifle - red beam?
What do I think, it may be not team-colored beams, but Shock Rifle amplified by UDamage. Remember Unreal 1? ASMD beam color changes to red when you activate Amp.Tags: None
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