Just thinking, maybe it isn't such a great idea to have the rocket launcher have the hold mechanism. Loading up all those rockets and hold them for the perfect shot? I think that would spell a lot of spam, personaly I would prefer the old way of instant fire upon reaching the final loadup. I understand that it helps the user but if you can't time it, don't load it! Just my little rant I guess.
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Yes you can and its a good idea.. This info came frm the videos.. you can clearly see the rockets are held (only when firing 3 rockets) in the vids.
Anyway its a good idea.. but i do see your point.. people will pre load the rockets just in case they meet an enemy and they would already have 3 ready to go... still it is handy... and if you do that you wont be able to translocate anywhere unless your fire..
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Originally posted by theeDEATHMASTER View PostI think that would spell a lot of spam, personaly I would prefer the old way of instant fire upon reaching the final loadup.
I also find spamming myself, not watching my ammo and only having 1 or 2 rockets left and pre-firing, which is really anoying.
I would prefer a hold time, say like the charge bar in UT2kx counts down to firing time. Maybe 30 secs or so.
Or maybe a count down to overload, blowing up in ya face.
UT99 rocket hold, with a short wait.
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http://forums.epicgames.com/showthre...1#post24805361
Originally posted by -=¤willhaven¤=- View PostYou can hold onto 3 rockets for a quick moment. Pretty much enough to realize they have loaded and to aim them where you want them to go before you accidentally shoot them all into a wall.
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Originally posted by ProjectUT View PostDisagree, many times I find myself letting lose 3 wild rockets because the target has gone, killed by some one else, or just the situation changes making my shot useless and a waste.
I also find spamming myself, not watching my ammo and only having 1 or 2 rockets left and pre-firing, which is really anoying.
The RL is fine the way it is. But it won't play the game for you to keep you safe and happy.
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