Right now due to the glow around the flak cannon shards it looks like the thing is shooting out plasma balls. Just doesn't look right to me.
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Shards plz!
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+1 from me as well. A very good proposal. Should be easy to fix, I believe. Epic should go for it. There's already so much HDR-overkill present, at least the shards could be left like they were. Ok, on the other hand, some maps seem to be quite dark, maybe that's why every projectile has a glow: You wouldn't see them coming otherwise. If that is the reason for the glow, it should at least be toned down.
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Originally posted by Boksha View PostThey look a lot better than they did in UT2004 IMO, where they looked like laserbeams.
Remember, these things are REALLY hot. So hot that you'd expect the shards to look like plasma.
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White hot metal doesn't leave trails that are super-bright while the metal itself is dull black. The streaks are also three times as wide as the chunks; it's just effect overkill. The UT1 FC fired white-hot scraps that faded in a second to their cooler black look. Plus, the old FC shrapnel bounced and clattered metallically. Way better.
Also, the original FC chunks lost momentum more realistically. Can't the weapon just shoot out physics-controlled chunks, and let them bounce as physics dictate? This one-bounce **** is really lame.
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It seems from the trailer (maybe my perception is incorrect):
1.they may be fired as a very symmetrical spread (possibly with some player input to that?)
2. There are far less of them, way bigger.
3.They emit a lot of light
4.They seem to travel following a straight line, like in a formation.
I'm a flak monkey, the game is looking really awesome, but...
I say: please NO!
1.No.
2.No.
3.No.
4.No.
OMGEPICPLZFIXX!1!!!!1!!11!!
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