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Hand off flag to another player.

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  • replied
    maybe some key to give flag to another player/ vehicle crew when you close to them, so you should not translocate. Or even give to vehicle crew - because there is no translocator.


    -if there is no teammates nearby, you just drop flag;
    -if there is teammate / friendly vehicle, you give flag/orb to him.

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  • replied
    Originally posted by Jezza101 View Post
    They should have included VoiP in ut2k4 and then you could talk to your team. That would be cool. Oh wait... !
    I gave up on all the voice stuff. Listening to an 11 yr old talking about irrelevant stuff and the usually foul language just wasn't worth it.

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  • replied
    Originally posted by Judge Dredd Lox View Post
    Sorry I didn't explain further. I don't mind killing myself, it's a matter of your team member seeing you (or hearing "flag dropped") and knowing that you are giving the flag to him. Also, where I play the transporter is disabled.


    They should have included VoiP in ut2k4 and then you could talk to your team. That would be cool. Oh wait... !

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  • replied
    Originally posted by bazzwano View Post
    I liked what was added to chaos UT for 2004 except for the melee weapons and 3rd person views
    You can turn melee weapons off in the server settings

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  • replied
    Originally posted by R.Flagg View Post
    Fair enough. Can't argue with that. And allowing the player to set various levels of audio transmissions is already allowed. No reason a person couldn't enjoy the best of both worlds.

    OT P.S. (sounds like maybe you'd like the spectator cameras we've thought about bringing back from our Q2 version - spectators are shown as actual floating tv camera type of things - it's great when you got a few flying around following you and watching you play. Time to ham it up. )
    Yes, I'm an UT voyeur, LOL. I spend at least 30% of my time just watching CTF and DM matches and I love the camera mobility

    ----------------------

    I do agree about the need of carry your flag back to your base instead of just pass through it. And I don't like the translocator in CTF.

    Leave a comment:


  • replied
    Originally posted by DagnyTaggart View Post
    The problem with people being able to pick up their own team's flag is that they'll just hold on to it and run around their own base or go hide it. It would be like playing CTF with moving flags. (The CTF4 and CTFM mods, 4-team CTF, are kind of like that...and what I described is exactly what happens.) I don't think that's good for game play, but I don't see any reason why that can't be a mutator (you have to carry your own flag back to its stand). Perhaps a good mutator would be one that requires teams to carry their own flag back but that also automatically returns it to the stand, regardless of whether someone on the team is carrying it, after, say, 15 seconds.
    I didnt mean to be able to take it from their own base but to return it to their own base, but as said the compass it the top o fth eut2004 hud could always point to the flag and not the base... and non of what you said would b a problem for bot play which is how i like it.. with bots

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  • replied
    Originally posted by R.Flagg View Post
    I agree on both points. And I'm going to **** a bit, in case it's a way for you (and the OP) to get what you want.

    ChaosCTF currently has the 'carry the flag' rules, and if UT3 doesn't ship with the option, we'll add it again. IMO, it's always been the best way to play. And when you add vehicles and larger maps, I feel it's the only way to play.

    UT2004 had dropflag, but there was no GUI for the keybind - thus many folks were not aware of it (we added the GUI for it in ChaosCTF though, as we felt it was important enough to be there). I also agree that there should be a bit of a 'toss' when dropping the flag, not the straight drop it is now. This was another feature on our CTF wish-list, but for whatever reason that one just never got added in yet. But again, if it's not in UT3 vanilla, it'll be on our list again.

    Please keep us in mind if vanilla CTF doesn't have all you're looking for. Or if you just want some variety.
    I liked what was added to chaos UT for 2004 except for the melee weapons and 3rd person views

    Leave a comment:


  • replied
    Originally posted by utzBluesman View Post
    When I'm playing UT, I strongly consider the immersion level in Unreal Universe, wich means that I'm playing the tournament in a television transmission. I believe that the constant and repeating audio messages are part of that immersion and bring more pressure to the players and teams as a whole.

    For players like me, without the Unreal Universe, Unreal games wouldn't be so fun.
    Fair enough. Can't argue with that. And allowing the player to set various levels of audio transmissions is already allowed. No reason a person couldn't enjoy the best of both worlds.

    OT P.S. (sounds like maybe you'd like the spectator cameras we've thought about bringing back from our Q2 version - spectators are shown as actual floating tv camera type of things - it's great when you got a few flying around following you and watching you play. Time to ham it up. )

    Leave a comment:


  • replied
    Originally posted by R.Flagg View Post
    With a properly designed HUD, you don't/won't need the constant and repeating audio messages.
    When I'm playing UT, I strongly consider the immersion level in Unreal Universe, wich means that I'm playing the tournament in a television transmission. I believe that the constant and repeating audio messages are part of that immersion and bring more pressure to the players and teams as a whole.

    For players like me, without the Unreal Universe, Unreal games wouldn't be so fun.

    Leave a comment:


  • replied
    Originally posted by DagnyTaggart View Post
    I don't mind the messages since I like knowing the status of both flags.
    With a properly designed HUD, you don't/won't need the constant and repeating audio messages.


    The problem with people being able to pick up their own team's flag is that they'll just hold on to it and run around their own base or go hide it.
    This too can be solved with proper game/HUD design. CTF should not be a game of hide and seek. For example, the 'radar' dots on the HUD can point to the flags, not the bases (who needs dots to show the bases anyway? that's always been just plain dumb IMO. It's not like the bases are moving).

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  • replied
    It would be fun if you have a throwing mechanism like this:

    You have the flag. So You need to throw it to a pal and you press the binded key for that. A 'strenght meter' (like those in some basketball games) lets you adjust aleatory how you throw the flag. If you use too much strenght, the spear will stick into your pal's head/heart and kill him. TK and "red flag dropped" announcer (I dont care about it)! LOL

    Or you could send it even at an enemy, like the BR's ball.

    Leave a comment:


  • replied
    Originally posted by bazzwano View Post
    I must say somtimes i have wanted to pass the flag to one of my bot buddies so that i can take a defensive role, but id rather press a button to throw it.

    oh and i don't really want a flag dropped announced that's not necessary the down arrows fine
    I don't mind the messages since I like knowing the status of both flags. As a flag runner, sometimes I'll drop the flag I'm carrying to translocate up to an armor or shieldbelt and also just to fake out the EFC--the enemy flag carrier. You do this by purposely dropping the flag and then hoping that the EFC will rush towards his flag stand, putting himself in danger, increasing the chances that your own team's flag will get returned.

    This isn't relevant but id also like the and option before starting a CTF game where you choice to take you flag back or it appears back in base upon touching it I think it would add the the realism and fun, may make it more intence
    The problem with people being able to pick up their own team's flag is that they'll just hold on to it and run around their own base or go hide it. It would be like playing CTF with moving flags. (The CTF4 and CTFM mods, 4-team CTF, are kind of like that...and what I described is exactly what happens.) I don't think that's good for game play, but I don't see any reason why that can't be a mutator (you have to carry your own flag back to its stand). Perhaps a good mutator would be one that requires teams to carry their own flag back but that also automatically returns it to the stand, regardless of whether someone on the team is carrying it, after, say, 15 seconds.

    Leave a comment:


  • replied
    ..where posts disappear w/o a trace...

    Anyway..
    I think that there should be a mechanism in place where if two teammates are close enough then they should be able to hand off to the other. Though I disagree that it should be able to be thrown any great distance. Flags have always been clunky, its just what makes ctf that more intense. Heck you might as well make it kickable for a field goal too if throwing is an option.

    Intentsly
    (UT99~ [--]Torturia)

    Leave a comment:


  • replied
    Originally posted by bazzwano View Post
    I must say somtimes i have wanted to pass the flag to one of my bot buddies so that i can take a defensive role, but id rather press a button to throw it.

    oh and i don't really want a flag dropped announced that's not necessary the down arrows fine

    This isn't relevant but id also like the and option before starting a CTF game where you choice to take you flag back or it appears back in base upon touching it I think it would add the the realism and fun, may make it more intence
    I agree on both points. And I'm going to **** a bit, in case it's a way for you (and the OP) to get what you want.

    ChaosCTF currently has the 'carry the flag' rules, and if UT3 doesn't ship with the option, we'll add it again. IMO, it's always been the best way to play. And when you add vehicles and larger maps, I feel it's the only way to play.

    UT2004 had dropflag, but there was no GUI for the keybind - thus many folks were not aware of it (we added the GUI for it in ChaosCTF though, as we felt it was important enough to be there). I also agree that there should be a bit of a 'toss' when dropping the flag, not the straight drop it is now. This was another feature on our CTF wish-list, but for whatever reason that one just never got added in yet. But again, if it's not in UT3 vanilla, it'll be on our list again.

    Please keep us in mind if vanilla CTF doesn't have all you're looking for. Or if you just want some variety.

    Leave a comment:


  • replied
    Feign death is in too, that'll make you drop the flag.

    Leave a comment:

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