Originally posted by DagnyTaggart
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What are YOU worried about concerning UT3?
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I worry that I will again have to manually check what mutators every single server is running until I can find one that won't take me an hour of downloading so I can play a single map.
Is it too much to hope for that they can put in an option to display only vanilla servers?
I worry that I'll have to buy a quad-core CPU and high-end graphics card to play the game. So far I've had no problems playing any game with my comp (top of the line 2k3, custom built) I don't mind getting a new comp to play UT, but spending another $5,000 is definitely out of the question.
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One thing that has me vaguely worried deals with the Hoverboard and how, on several occasions, Epic has mentioned that you used to be able to use the hoverboard to kill people until they noticed that people would simply run up to other players and attempt to pull out the hoverboard for an instant kill.
The thing that worries me is that this anecdote indicates that a vehicle with less mass than a person will kill a character when it impacts them, even if it has virtually no velocity. This problem is present in UT2 and I have been hoping it would be resolved for UT3, as I don't particularly enjoy getting killed by vehicles sliding at 0.01 mph, or being crushed by Mantas that drift into me at a casual walking pace.
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Originally posted by Wail of Suicide View PostOne thing that has me vaguely worried deals with the Hoverboard and how, on several occasions, Epic has mentioned that you used to be able to use the hoverboard to kill people until they noticed that people would simply run up to other players and attempt to pull out the hoverboard for an instant kill.
The thing that worries me is that this anecdote indicates that a vehicle with less mass than a person will kill a character when it impacts them, even if it has virtually no velocity. This problem is present in UT2 and I have been hoping it would be resolved for UT3, as I don't particularly enjoy getting killed by vehicles sliding at 0.01 mph, or being crushed by Mantas that drift into me at a casual walking pace.
There is a post on these forums regarding vehicle physics (bouncing cars) that at least indicates that they have thought about how they interact. Of course vehicles (at least ones with tires) don't move the same way in UT3 as in UT2kX, so perhaps they won't slide the same (unrealistic, and not in a fun way) so it'll work out.
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Not beeing able to make maps cause the program's too complicated. I'm a "good" mapers for 1v1/2v2 maps. With doom and duke3d, that was pretty easy and fun to make some good maps. I just wounder how hard will be the new editor but with ut2k4, I can't do something good just because I don't know how to do some cool stuff.
Yea you can call me a noob mapers or anything but w/e I have no good faq to help me or better a teatcher to show me :P
The other little thing I'm worried about's the dm gameplay and I just hope I'll enjoy it like no game before
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