You guys have it all figured out huh?
I'd rather wait and see what cool crud's available on the game's release. And then I'll probably be buying the stuff listed in this thread because the prices dropped.
70% of all the people here have a 8800. Boohoo for me. BTW just news for all that were a testing their ATI cards on the Lost planet demo that benchmark would not be proper. ATI has not enhanced their drivers for the DX9 and DX10 versions of Lost planet where as Nvidia has. So the nvidia dudes have the actual things but ATI dudes will have low fps compared to normal.
Waiting for my current system to fail or I find a situation that I need faster for work. Have about 4k saved for the next system. Other then having over 3 TB of hard drive storage the rest is undetermined. Want to get into HD video editing, need space (-_-).
I'd like to see how much of a performance increase UT3 will receive from quad-core processors and in DX10 with Vista. I'm confident EPIC will optimize the game to provide a significant boost and in that case I'd probably get one of the new Intel Penryn quad-cores based on the 45nm process (more speed, less power draw) coming in the fall. I'd also be interested in purchasing a video card from the new Nvidia 8900 series which should be coming out soon too.
In any case, I'll probably get a top of the line system when the initial prices for this hardware drops to acceptable levels. Hopefully, just in time for UT3.
Actually, having said that it might just not be reporting the extra GB.
Nevermind
If you are running 32-bit Windows, you must live with it. You will not ever see all 4GB of RAM you've paid for.
If you are running 64-bit Windows, you may have to live with it. Depending on your motherboard's chipset, your system may support memory remapping. If so, you will be able to use all 4GB of RAM.
Detailed:
Due to an architectural decision made long ago, if you have 4GB of physical RAM installed, Windows is only able to report a portion of the physical 4GB of RAM (ranges from ~2.75GB to 3.5GB depending on the devices installed, motherboard's chipset & BIOS).
This behavior is due to "memory mapped IO reservations". Those reservations overlay the physical address space and mask out those physical addresses so that they cannot be used for working memory. This is independent of the OS running on the machine.
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