Originally posted by TheNub
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New Tim Sweeny interview, mostly about tech-specs
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Benfica repliedOriginally posted by roadrash View PostI hate to put it like this but then buy the game for the 360 or the PS3. PC gaming has always been an expensive habit, and it always will be. It's more of an adults hobby since a large part of it involves upgrading and playing about with a computer.
- Some gamers aren't capable of having fun without setting everything to highest, independently of how crappy the details are, ruining gameplay even. Sometimes you don't really like tons of coronas, vegetation and weather effects.
- Some people can't afford very expensive kit. They are out when a game doesn't scale. If someone can buy holy-**** hardware, they play at HS settings. If they don't or can't afford it, there is no particular reason why they shouldn't play at lower settings with a 6800, 7600, x1650,etc... I believed they would, until I saw that the existing UE3 engine game runs at 640x480 30fps low on a 7600gt.
If you think it's expensive now that's a tad funny. It's always been quiet pricey. Anybody who remembers shelling out for the first OGL cards back in the 90s, or buying one of the first pentiums remembers the pain.
Developers are currently pretty nice to people about what stuff will and won't play on.
No, but you can overclock a cpu and your fsb far more easily then you can your gfx card, and with far better results.
The CPUs where it would really be most important, are the ones that OC less.
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Benfica repliedOriginally posted by durtytarget View PostWhats the big fuss about? UT3 is gonna be Tune able and you know that. You can easily change settings that you likely not to observe for example (not in my case juts an example) If u are a serious or medium gamer then while playing you ain't gonna be looking at soft/normal shadows.Now if you don't want texture quality reduction reduce the resolution and put it to window mode. Did you know all games that I play have to have window mode lol.
Secondly you can also tune distortion effects if you want if you are not gonna actually be viewing distortion created by heat. You can also put less players i.e medium number of players instead of filling up a map full of dudes throwing rockets and shrapnel here and there thus reducing CPU and graphic load. So problem solved.
Just relax. UT3 will run on all PCs.
And I can always sell the card and buy a 8900gs by christmas or so. Because I'm lucky and personally can. I'm just thinking about other guys
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TheNub repliedCan someone tell me just one thing please: Will UT3 run fine on XP?
I can't tell if people here are just complaining about having to use Vista for Dx10, or just about having to use Vista all together.
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Ultron repliedPersonally I'm glad UT3 won't be limited by DX9. If there are some features that DX10 can do that DX9 can't, then obviously we can't complain about that because we know DX9 has some limitations. Complaining that UT9 shouldn't look better in DX10 is just asking UT3 to basically be limited by DX9's features. I don't want that.
I'm DX9 right now, but next February I'll go DX10 all the way, and I definitely want to take advantage of that by then.
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roadrash repliedOriginally posted by Benfica View PostMan, so are most of the gamers. That's what a lot of people don't have a clue about. That may mean say, 60% of US, 70% European, 80% of Latin America and Asia gamers.
And then there are guys with laptops only (I'm not talking about the pathetic Intel video here), the 6 million Nintendo Wii owners, Dells and other PCs with lower end GFX cards, the new Macs, etc...
If you think it's expensive now that's a tad funny. It's always been quiet pricey. Anybody who remembers shelling out for the first OGL cards back in the 90s, or buying one of the first pentiums remembers the pain. Developers are currently pretty nice to people about what stuff will and won't play on.
Also remember that premium parts aren't targeted at most people. Unless you plan on spending a fair amount of cash playing at low details for a while is just part of the hobby.
I DO have a problem with microsoft trying to act as "big brother" with vista. All the drm BULL. Paying money for the RIGHT to listen to your music (compressed mp3s at that) instead of actually OWNING it is NOT moving forward. It's not quite that bad with standard a/v yet, but it is annoying and it is getting there. It IS that bad with the HD stuff already with vista.
If you don't like it then don't buy it. Nobody is forcing you to buy HD-DVD, blu-ray, music or any of that. Just don't, why bother it's all **** anyways.
And before you fire off on a "well that god **** MS they are causing it" think again. Blame the MPAA, blame the artists, blame the people who are buying it, and then blame the likes of apple and MS who have to play ball with a system that other people created. It's not like DRM doesn't already exist outside of vista on a draconian level.
It's not like you can't get around all of that anyways.
Im personaly glad its like this, this way there are rushing competitive advancements. Not some Communist ****.
Case in point is what happened with dual core amd 64 right after core2 duo. It's not like amd's tech is bad, it's that things moved forward so fast they had to drop their prices. With UT3 still being out over the horizon I'm sure there will be better stuff for cheaper then.
You can't scale down CPU settings that much, or at least like gfx cards
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durtytarget repliedreally really long post man. Hard to read lol. Read my last post. Graphics are tune able.
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Benfica repliedOriginally posted by OblivionLord View PostGame developers aren't programing games to run on old hardware expecially the 6800 ultra which does not compare physicaly to what a today card even the 7950 outside of SM, outside of Vertex Shader, outside of HDR, etc etc..can do.
Obviously the code in PC ported games are gutted down to accommodate the old hardware in consoles which is why current games can only do soo much playing on a 6800 even with grafic settings all the way down.
IF developers were really going to cater to old hardware then rainbow 6 vegas, Oblivion, Doom3 would all run today at a min FPS of 60 Progressive at even lowest settings in the most demanding of areas.
btw, I'm really surprised about a few things:
- how a lot of people just whine that UT2, UT2003, UC1 and UC2 sucked.
- a lot of people bash the newbies
- defend the fact that you *should* pay (upgrade) if you want to play
It looks like they would like to alienate a lot of players.
Of course this is not true since the code in the game just isnt there to provide this. The hell if they are gong to make a seperate version or alter the code to achieve this or the company would never produce. Just look at MS Vista for example.
Its a hell of alot easier to do this on console when the hardware is the same for years with every machine without having to gut the code tremendously and only needing to maintain 30fps when interlaced is 60fps.
If at anytime a Pc game gets to be demanding for ones PC's hardware then obviously there is no choice but to play something else or save up.
Its not that they really want to play something else. Why do you think consoles have done so well? Because there just isnt any need to continuously upgrade in order to play a current hit title and having it run just the same as your friend down the road outside of the friendly user ease of simply popping the game in and pressing play.
http://www.steampowered.com/status/survey.html
Now as far as that survey site goes... Of course this site is only catering to Source engine am I right? If so then that means we are looking at HL2, CS-Source, Day of Defeat mainly. Now exactly how is this any sort of "accurate" survery when we are only looking at 1 engine out of the whole spectrum? I mean really, are you going to take 1 game which so happens to not be the most popular and not as up to date in Eye candy either and consider this to be the true source to base what hardware the "Majority" of gamers use? You cant be serious now are you?
- How come the card where an engine was developed, is way too slow or old, to run an much more optimized version of it?
- How come is made a decision to develop something that doesn't even load on a X850XT PE?
Even on that survey.. 45% are with 1gb of ram when 24% are with 2gb. The norm now is about 2gb at just about every popular forum and now with Vista its slowly going to 4gb.
Dual Core cpu's have been out for consumers in Personal Computers for 2 years now and according to the survey 77% are still using single core compared to 22% using dual. If that doesn't tell you exactly what type of people are mainly playing the source engine then I don't know what does.
I know one thing.. If i was budget savvy then I would stay with CS-Source, UT2k4 then BF2 since BF2 is a HELL of alot more demanding than either of those expecially when BF2 was one of the first games to really show performance improvement while using 2gb ram instead of 1gb.
And the problem is not upgrading. It's doing it constantly. Ask 7950GX2 or X1950XTX owners what they think about Vista.
The point: you can't upgrade just in time for a single game. Some people use their PCs for something else and had upgrade cycles recently.
Im able to get 45min FPS in HL2 at 1024x768 full grafic settings with my x800Xt-Pe P4 3.0ghz. The HELL if im going to get the same in BF2. I don't consider anything below 50fps to be smoothly on progressive for my prefrence. Obviously if 25-40 is "smooth" for you then thats simply your opinion.
The problem is actually the P4. It is slower than an AthlonXP @ 2.2GHz. But unfortunately you can't scale down CPU settings that much, or at least like gfx cards
http://www.legitreviews.com/article/505/3/
http://www.legitreviews.com/article/504/3/
Not to say that these reviews are the all end result to expect with dx10 performance in UT3 or Crysis but, as it is.. its still to slow for my needs unless I go with SLI/Crossfire OR wait till the hardware catches up. Im personaly glad its like this, this way there are rushing competitive advancements. Not some Communist ****.
Note, I don't care about any other game besides UT2004, Unreal series and Epic btw. Maybe that's why I rant so much about keeping a lot of people out of UT and playing **** Strike.
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durtytarget repliedWhats the big fuss about? UT3 is gonna be Tune able and you know that. You can easily change settings that you likely not to observe for example (not in my case juts an example) If u are a serious or medium gamer then while playing you ain't gonna be looking at soft/normal shadows.Now if you don't want texture quality reduction reduce the resolution and put it to window mode. Did you know all games that I play have to have window mode lol.
Secondly you can also tune distortion effects if you want if you are not gonna actually be viewing distortion created by heat. You can also put less players i.e medium number of players instead of filling up a map full of dudes throwing rockets and shrapnel here and there thus reducing CPU and graphic load. So problem solved.
Just relax. UT3 will run on all PCs.
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OblivionLord repliedOriginally posted by Benfica View PostI'm so tired of this BS. Maybe I'm getting old and grumpy
d00d, because the 6800 has the same programming capabilities of 2x 7950GX2 SLI. Any shader code that runs on one, runs on the other.
AND some code or features are optional, examples:
- Shadows, soft shadows
- Blur
- HDR
- Post processing
- Texture size
- AF
Disabling all the above, you don't have *incorrect* or distorted rendering in the sense that ruins gameplay. Also you can play at any res you like, from 640x480 up to 2048x1536
[edit]Ah, and when a game is demanding (a.k.a slow as f&/""), there will be a lot of friends that go play something else. This is what some guys don't understand.
To M$ bashers, the ones that do that without a solid reason, just because... : www.gatesfoundation.org
To the ones that put everything on max, want holy $hit settings and then say that the game is demanding, you wouldn't have fun with:
- A ZX spectrum in 1983
- A Commodore Amiga in 1986
- A Celeron 300A PC on 1993
- A PS1
You wouldn't even consider buying a fun as hell Nintendo Wii because it's sooo last generation.
Game developers aren't programing games to run on old hardware expecially the 6800 ultra which does not compare physicaly to what a today card even the 7950 outside of SM, outside of Vertex Shader, outside of HDR, etc etc..can do. Obviously the code in PC ported games are gutted down to accommodate the old hardware in consoles which is why current games can only do soo much playing on a 6800 even with grafic settings all the way down. IF developers were really going to cater to old hardware then rainbow 6 vegas, Oblivion, Doom3 would all run today at a min FPS of 60 Progressive at even lowest settings in the most demanding of areas. Of course this is not true since the code in the game just isnt there to provide this. The hell if they are gong to make a seperate version or alter the code to achieve this or the company would never produce. Just look at MS Vista for example.
Its a hell of alot easier to do this on console when the hardware is the same for years with every machine without having to gut the code tremendously and only needing to maintain 30fps when interlaced is 60fps.
If at anytime a Pc game gets to be demanding for ones PC's hardware then obviously there is no choice but to play something else or save up. Its not that they really want to play something else. Why do you think consoles have done so well? Because there just isnt any need to continuously upgrade in order to play a current hit title and having it run just the same as your friend down the road outside of the friendly user ease of simply popping the game in and pressing play.
http://www.steampowered.com/status/survey.html
Now as far as that survey site goes... Of course this site is only catering to Source engine am I right? If so then that means we are looking at HL2, CS-Source, Day of Defeat mainly. Now exactly how is this any sort of "accurate" survery when we are only looking at 1 engine out of the whole spectrum? I mean really, are you going to take 1 game which so happens to not be the most up to date in Eye candy as well as popularity compared to a game like WOW which has 8 million subscribers world wide and consider this to be the true source to base what hardware the "Majority" of gamers use? You cant be serious now are you? Lets also take into account that the most popular online FPS game is still CS original with but, 68k to CS-S at 28k with BF2 at 13k. Theres a diffrence there but, nothing at all compared to WOW.
Even on that survey.. 45% are with 1gb of ram when 24% are with 2gb. The norm now is about 2gb at just about every popular forum and now with Vista its slowly going to 4gb. Dual Core cpu's have been out for consumers in Personal Computers for 2 years now and according to the survey 77% are still using single core compared to 22% using dual. If that doesn't tell you exactly what type of people are mainly playing the source engine then I don't know what does.
You want to see popularity? Here I'll show you...
http://www.blizzard.com/press/070123.shtml
http://www.blizzard.com/press/070111.shtml
I know one thing.. If i was budget savvy then I would stay with CS-Source, UT2k4 then BF2 since BF2 is a HELL of alot more demanding than either of those expecially when BF2 was one of the first games to really show performance improvement while using 2gb ram instead of 1gb.
Im able to get 45min FPS in HL2 at 1024x768 full grafic settings with my x800Xt-Pe P4 3.0ghz. The HELL if im going to get the same in BF2. I don't consider anything below 50fps to be smoothly on progressive for my prefrence. Obviously if 25-40 is "smooth" for you then thats simply your opinion.
http://www.legitreviews.com/article/505/3/
http://www.legitreviews.com/article/504/3/
Not to say that these reviews are the all end result to expect with dx10 performance in UT3 or Crysis but, as it is.. its still to slow for my needs unless I go with SLI/Crossfire OR wait till the hardware catches up. Im personaly glad its like this, this way there are rushing competitive advancements. Not some Communist ****.
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Hedge-o-Matic repliedOriginally posted by martinblank View PostI DO have a problem with microsoft trying to act as "big brother" with vista.
Freedom is Slavery!
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Hedge-o-Matic repliedOriginally posted by Moloko View PostIf everyone thought like a couple of posters here, we'd still all be playing 2d games on green monitors...
Looks like I've gotta upgrade to that CGA I've been hearing so much about! Four colors at once, here I come!
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martinblank repliedOriginally posted by Moloko View PostIf everyone thought like a couple of posters here, we'd still all be playing 2d games on green monitors...so negative about progress. Is Vista perfect ,hell no, it needs a lot of trimming,polishing. Its excessive memory use is probably tied up with all the unfortunate DRM stuff and security/ file integrity checks.
I DO have a problem with microsoft trying to act as "big brother" with vista. All the drm BULL. Paying money for the RIGHT to listen to your music (compressed mp3s at that) instead of actually OWNING it is NOT moving forward. It's not quite that bad with standard a/v yet, but it is annoying and it is getting there. It IS that bad with the HD stuff already with vista. I do no t feel like typing out 3 pages of information here just to explain my personal reasoning to people on an online game forum. If you want to know for yourself search google. If you don't agree with my opinion, fine. I don't care. But please don't accuse me of things like being stubborn, not wanting to move forward or spend money, etc... before you even know the details behind my reasoning. It has NOTHING to do with using more resources or having to spend money (although those are a little annoying).
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Benfica repliedSure, but then don't even consider your 6200. A 7600GT ran R6V at 640x480 low, 30fps when it was released
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Haten repliedNVIDIA Geforce 6100 DX9
How bad will the DX9 look compared to the D10 with a better Nvidia Card
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