Originally posted by Boksha
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Rankin, compressed and roughinery though are probably the biggest I would want to play 1on1 on, deck and grendel are alittle large and its easy to dominate one area and stay stacked. It is on rankin as well but I find myself dying alot while stacked even because once I got 150a the other person has had time to get the lightning gun and if they are good my 150a doesnt mean much, considering the shock is nearby timing doesnt mean a great deal unless theres adren and perhaps udam.
Some maps play better as FFA though, some as 1on1 and others TDM, I think thats why Rankin is played so much is because it can cover all of those gametypes pretty well compared to others. I kinda think there should be a kind of limit to a map to what its made for instead of trying to make a good at all gametypes map they could be more specific with mappers setting custom weapon spawn times and setting up the power ups right etc. Then again some people might complain of inconsistency but I find things need to be tweaked towards the maps player counts to ensure a more fluid experience for any of the DM types. It might even be cool (after seeing a mut on buf) if you could set different spawn times based on the player counts so 1on1 could be shorter where FFA and TDM could be longer or short as well depending on what the mapper wants.
Yeah I dunno hey, 1on1 just isnt big enough to split into its own neither is TDM and they all basically share the DM maps. I feel the merging of the CTF types was a good one so I dont think I could say split them up as much as I would like without sounding like a hypocrite

I just feel balance is important especially across DM types, specifically the differences between FFA, TDM and 1on1. Then again there seems to be different balances between CTF with and without vehicles, namely the trans vs hoverboard or even warfare (ONS) where you get the Ons weapons so I dont see why the DM types shouldnt be any different in that respect. For eg the sniper might be better suited to FFA and TDM sized maps but not 1on1 (unless like I said earlier the map was specifically designed for sniper vs sniper) so there could be a way to make it so mappers could tweak things up easier for each of the sub gametypes which might be played on a given map kinda like CTF. Then again the 1on1 tag worked to some extent but it was hardly spot on with maps without the tag still playing good in 1on1. I dunno its not exactly easy hehe
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