I just wanted to know if UT will finaly have an official 1vs1 gamemode. I really like to do 1vs1 with random people, clanmates and friends but all we currently have is that silly DM gamemode which isn't suited at all for 1vs1. It's sure at 100% that many people would be requesting it if they knew where they could write their opinion so Epic could see it. I never got to play Quake 4's Tournament mode in a populated server since there is barrely 10 people online on this game
but it seemed really well done. Else to have it more simple, here's what I would suggest for the 1vs1 mode.
But first, let me show you the color legend:
Red = Important / Must-have
Yellow = Recommanded
Blue = Optional
1- Automaticly disable Double-Damage pickup. It's really not suited for competitive "serious" 1vs1.
2- Have a server option to EITHER "Disable only the SuperShield" or "Replace the SuperShield for a second 50Shield" or "Disable every Shield".
3- Set the default "Kill Limit to 20" and the default "Time Limit to 10 or 15min" so the rounds doesn't take forever for both the people playing and the spectators waiting their turn in queue to play.
4- If the server choose to have "Weapon Stay" disabled, then it shouldn't respawn after 30 seconds for 1vs1 as else someone could just be taking every single weapons or at least most of them so once he kills the other guy, his enemy will keep respawning without any decent gun and die 2-3 time in a row until he can find a spawned weapon. I don't know if you see what I mean but to me that's nothing about mastering the map flow... it's just an unfair advantage. So something like 15 seconds would make much more sense for the weapons.
5- Maybe disable ammo box or do something only for 1vs1 so there isn't as much ammunition as normaly when you pickup guns. It would force people to make a good use "balance" of every weapon instead of stalking just 1-2 weapon all the time. But oh well... I think my idea #6 would be much more suited.
6- Only for 1vs1 gamemode, have it set so hitscan weapons (Shock Rifle & Sniper only) have less ammunition than usual so it doesn't turn into a boring and lame "fight" like what happens 90% of the time in UT2004. If you don't know what I mean I'll try to explain it simply. Since it's 1on1, you can only get attacked from 1 way so all you gotta do to have a very big unfair advantage is so get all the hitscan weapons so you can just run away/backward "what I would call being a coward and playing like a chicken without balls" and hit your enemy from any distance while he can't do anything at all since you'll be out of his range most of the time. We want in UT3 to have mostly close combat fights. That's the coolest thing in UT and one of the best way to raise your "real-life adrenaline".
That's it, it's all the ideas I have for now.
Time for all of you to argue (NOT FLAME) with me.

But first, let me show you the color legend:
Red = Important / Must-have
Yellow = Recommanded
Blue = Optional
1- Automaticly disable Double-Damage pickup. It's really not suited for competitive "serious" 1vs1.
2- Have a server option to EITHER "Disable only the SuperShield" or "Replace the SuperShield for a second 50Shield" or "Disable every Shield".
3- Set the default "Kill Limit to 20" and the default "Time Limit to 10 or 15min" so the rounds doesn't take forever for both the people playing and the spectators waiting their turn in queue to play.
4- If the server choose to have "Weapon Stay" disabled, then it shouldn't respawn after 30 seconds for 1vs1 as else someone could just be taking every single weapons or at least most of them so once he kills the other guy, his enemy will keep respawning without any decent gun and die 2-3 time in a row until he can find a spawned weapon. I don't know if you see what I mean but to me that's nothing about mastering the map flow... it's just an unfair advantage. So something like 15 seconds would make much more sense for the weapons.
5- Maybe disable ammo box or do something only for 1vs1 so there isn't as much ammunition as normaly when you pickup guns. It would force people to make a good use "balance" of every weapon instead of stalking just 1-2 weapon all the time. But oh well... I think my idea #6 would be much more suited.
6- Only for 1vs1 gamemode, have it set so hitscan weapons (Shock Rifle & Sniper only) have less ammunition than usual so it doesn't turn into a boring and lame "fight" like what happens 90% of the time in UT2004. If you don't know what I mean I'll try to explain it simply. Since it's 1on1, you can only get attacked from 1 way so all you gotta do to have a very big unfair advantage is so get all the hitscan weapons so you can just run away/backward "what I would call being a coward and playing like a chicken without balls" and hit your enemy from any distance while he can't do anything at all since you'll be out of his range most of the time. We want in UT3 to have mostly close combat fights. That's the coolest thing in UT and one of the best way to raise your "real-life adrenaline".
That's it, it's all the ideas I have for now.

Time for all of you to argue (NOT FLAME) with me.
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