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Feature request on UT3 : a smart autoteambalance

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    #31
    I'm not very happy with the current autobalance features on some servers...sometimes when you're playing a nice match you get replaced to the other side, just because some1 just left what normally could be ok...but the current system doesn't look at the player skills but only whatches who joined last to the game or something like that and that doesn't really help the teams.

    The thing I noticed after playing many matches is that the good players are usually the guys that never switch and what I think is a good thing. The players on the bottom of the list on the other hand are 95% the ones that mess up the teams. Maybe it would be a good thing to block those players from switching. When they wan't to be able to switch they need to gain some points first. On a 16 player server for example that could mean that the bottom 2 or 3 players of each team would not be able to switch. Though it's quite hard to invent a good system so that is probably not going to work either.

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      #32
      Team balance by skill.

      The only way this would work is by splitting up a team every round by every single matches numbers.

      Simple fact, players that are good at one map arent as good in others. To say that you are equaly great on all maps sells you short in your ability.

      Based on ranking, those that have more time in would always come up higher than those that dont. Its simply not a good way to judge skill level, unless of course you take time played into consideration. In the end, methinks thats just to much to ask and still be able to have fast server travel.

      Much easier to just base it on end of round score and break up the teams evenly by their performance from the last round. New players to the server per round would not get a choice being broken up to what ever team need players for slot balance.

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        #33
        Originally posted by Luseferous View Post
        Heres an idea. If the teams are judged unfair* why not just swap the top player from the winning team with the bottom player from the losing team if numbers are similar. If not just transfer the top player to the losing side
        We manually use the "admin flip" command to swap a good player from one team with a poor player from the other at the start of a map if there are really unbalanced teams by skill.

        That does mean having to "know" your players though - and that you'll only get with Active Admin, not with any stats based automated tool. It's just too hard to program it.

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          #34
          Games in general have to load, so what if while loading you test the players a little, with a little 2d platform checking you reaction times and accuracy with the mouse. Might only that 10 sec to get a jist of their ability?

          Course then there Teamwork, Tactics, Damage ratios?

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            #35
            Originally posted by fuegerstef View Post
            TBH: I wouldn't like to put all efforts into winning just to be swapped to the losing side.
            Heh heh. On public servers, I'll often swap teams if the number of players gets imbalanced and if my team is winning. After changing teams, I'll often grumble to myself, "I capped a couple flags for those ********?"

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              #36
              Originally posted by DagnyTaggart View Post
              Heh heh. On public servers, I'll often swap teams if the number of players gets imbalanced and if my team is winning. After changing teams, I'll often grumble to myself, "I capped a couple flags for those ********?"
              I change often too, when there is an imbalance. But swapping is something different then getting swapped.

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                #37
                I always teamswitch when I'm on the winning team and teams are imbalanced.

                That's why I lose so often - because I always end up on the sucky team, no matter how quick my computer loads the map. :P

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                  #38
                  Originally posted by Lert View Post
                  I always teamswitch when I'm on the winning team and teams are imbalanced.

                  That's why I lose so often - because I always end up on the sucky team, no matter how quick my computer loads the map. :P
                  TBH, I switch when there is a slight chance that my switch can help. If it is hopeless from the beginning I ask if another one switches with me to the losing team when the team-numbers allow it.

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