It was a thought of mine and i was wondering if it had been announced ofiicialy by anyone, but are they going to allow headshots while people are crouched on this UT unlike the others, i dont know if it would be good to keep it traditional or to mix it up with that, thoughts?
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Headshot in UT3 while crouched
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Headshot crouched or not should not be different at all, except that you need to obviously aim lower since the head is lower.
All I personaly want is that everytime the shot actually hit the head, a head shot is done. The hitbox is so weird when crouched a headshot is almost impossible.
In Unreal 1 and UT, the engine did not allow crouching at all : yes you could crouch and you looked crouched, but your hotbox seemed to stay the same. That was from experience (you can't crouch and get under object you "should" be able to when crouched) in UT, but it could be wrong.
In ut2004, its a hitbox problem.
Since UT3 will run on a completely new engine, I expect (and hope) that such a problem will not occur.
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Originally posted by KronDog View PostNo headshots while crouched please. WHen a player is crouched they are already a simple traget because of decreased movement speed.
Keep this the same!
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Originally posted by KronDog View PostNo headshots while crouched please. WHen a player is crouched they are already a simple traget because of decreased movement speed.
Keep this the same!
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Originally posted by gs51 View PostI agree, crouching does slow your movement ALOT...and it would be none unreal-like to get rid of the headshots only when your standing up.I know its more realistic but what happend to the days where games were fantasy and not realistic :P
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