I've been asking this on various threads related to the release of UT3, it's SP/CoOp campaign and the new editor. It's time these questions had a thread of their own.
Although one can make the broad assumption: if you have the editor with Epic's famously open set of tools and a stock story-driven campaign that mappers should be able to create their own SP/CoOp campaign adventures fairly easily, that hasn't been confirmed or denied "officially". (And by "officially", I mean by Steven Polge or someone who can speak to the subject with authority.)
Along the same lines, a system of complex AI, similar to that used in original Unreal and UT, should be available to facilitate the stock adventure. One might assume that, again mappers will also have access to these tools. But again, this has not been confirmed nor denied.
I humbly ask for an official response to these important questions:
UPDATE:
Until we get an "official" response, the videos shown here, along with the trailers, articles and precedence Epic has set in the past, can lead us to believe that the answer to both these questions is, "Yes". I'm pretty confident that aside from being a completely different workflow and system for AI (from original Unreal/UT99), and perhaps the absence of minor attributes such as AttitudeToPlayer and Intelligence, creating the same kinds of complex behaviors should not be too difficult for mappers.
WooHoo! This lets us concentrate on making fun story-driven adventures!
Although one can make the broad assumption: if you have the editor with Epic's famously open set of tools and a stock story-driven campaign that mappers should be able to create their own SP/CoOp campaign adventures fairly easily, that hasn't been confirmed or denied "officially". (And by "officially", I mean by Steven Polge or someone who can speak to the subject with authority.)
Along the same lines, a system of complex AI, similar to that used in original Unreal and UT, should be available to facilitate the stock adventure. One might assume that, again mappers will also have access to these tools. But again, this has not been confirmed nor denied.
I humbly ask for an official response to these important questions:
Originally posted by SuperApe (on the "New Trailer shows the Krall" thread)
UPDATE:
Until we get an "official" response, the videos shown here, along with the trailers, articles and precedence Epic has set in the past, can lead us to believe that the answer to both these questions is, "Yes". I'm pretty confident that aside from being a completely different workflow and system for AI (from original Unreal/UT99), and perhaps the absence of minor attributes such as AttitudeToPlayer and Intelligence, creating the same kinds of complex behaviors should not be too difficult for mappers.
WooHoo! This lets us concentrate on making fun story-driven adventures!

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