I have always loved what the mod community has done for games like UT, and have a love and respect for good map design in general. I always wanted to give mapping a go, but it hasn’t been until recently where I’ve seen just how powerful a tool the UE3 is at giving artists an easy (relatively) method of expressing their creativity and passion of art and design through the means of gaming.
So having said that, I have finally decided to start giving up my spare time and begin mapping. It would be great if you could give me some pointers on where to start (some informative websites, perhaps?), what I need, and just how tech-savvy I need to be to produce something good (I’m not that well informed when it comes to the tech side of things).
My creative and artistic side is great however, and I did really well back in school **artist of the year*cough*three years running*cough**
and I have been playing games since I was a little boy enjoying my Sega Megadrive. Along with my long love of FPS’s I have come to understand what makes and breaks a good map and what makes them enjoyable. So after seeing what the UE3 can do, I figured this:
Artistic skills + knowledge of maps + love of games + UE3 = Awesomeness.
Anyway, tips and pointers people!
So having said that, I have finally decided to start giving up my spare time and begin mapping. It would be great if you could give me some pointers on where to start (some informative websites, perhaps?), what I need, and just how tech-savvy I need to be to produce something good (I’m not that well informed when it comes to the tech side of things).
My creative and artistic side is great however, and I did really well back in school **artist of the year*cough*three years running*cough**

Artistic skills + knowledge of maps + love of games + UE3 = Awesomeness.
Anyway, tips and pointers people!

Comment