1) What is the vehicle polygon limit?
I know the hellbender from 2K4 was the heaviest at 7,000 tris, and I kept most of my old 2K4 vehicles (Noderunner, Flakrat, etc.) below 5,000. With UT3 I know there's more room to groove, but I don't want to overextend past a certain advisable amount.
BTW, I'm talking about the actual in-game model, not the high-res one used to general the normal maps.
2) Do any of the released UEn3 games have vehicles? I have Roboblitz, but it's a purely character based game (pretty fun though). I'm wondering if Rainbox Six Vegas or another one has them.
3) Is there a description online somewhere of how Warfare works?
What I'm wondering if it's based off of Onslaught and uses a variation on the node/power base concept with just the addition of "minigames", or if the entire thing has been revamped from the ground up. From screenshots and other media, I've seen shots of nodes being powered up with link guns and that sort of thing. However, I'd just like a 3rd party "yes, it works like Onslaught" opinion.
I know the hellbender from 2K4 was the heaviest at 7,000 tris, and I kept most of my old 2K4 vehicles (Noderunner, Flakrat, etc.) below 5,000. With UT3 I know there's more room to groove, but I don't want to overextend past a certain advisable amount.
BTW, I'm talking about the actual in-game model, not the high-res one used to general the normal maps.
2) Do any of the released UEn3 games have vehicles? I have Roboblitz, but it's a purely character based game (pretty fun though). I'm wondering if Rainbox Six Vegas or another one has them.
3) Is there a description online somewhere of how Warfare works?
What I'm wondering if it's based off of Onslaught and uses a variation on the node/power base concept with just the addition of "minigames", or if the entire thing has been revamped from the ground up. From screenshots and other media, I've seen shots of nodes being powered up with link guns and that sort of thing. However, I'd just like a 3rd party "yes, it works like Onslaught" opinion.

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