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Vehicles in deathmatch now too? This is getting out of hand.

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    #31
    Originally posted by Crimson Engage View Post
    Or you could always go back and play Quake if you want your "Bread and butter"
    That so deserved being quoted.

    While I doubt there will be vDM, it is fun watching folks get their knickers all twisted over the idea of it.

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      #32
      Originally posted by Crimson Engage View Post
      Or you could always go back and play Quake if you want your "Bread and butter"

      I love vehicular combat, and for them to bring it to DM, should make the Tournament a lot more interesting.
      What do you mean? UT was traditionally just as "bread and butter" as quake was. And I have never even played quake. And why should I? I like UT, and I like the previous UT's, and I dont like vehicles, it's not hard to understand really. Your comment doesnt make sense.

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        #33
        Originally posted by Mort_Q View Post
        Read the quote again. There is no vDM. sidefx is just misreading the article.
        I acknowledged that the quote could be ambiguously interpreted in my original post, and asked for clarification. Jeff Morris explicitly said it was a DM map, and then stated there was an aerial dog fight going on. How is this observations in any way misreading? Please enlighten us. If anything it's just a typo on Jeff's part, or at the very least a poor use of diction.

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          #34
          i think they should put a V in front of every map which has vehicles in it. Keep them in the same menu and everything, but just stick a V in front. Then its easy for people who run servers to tell what to make the map list.

          Comment


            #35
            Originally posted by sidefx View Post
            What do you mean? UT was traditionally just as "bread and butter" as quake was. And I have never even played quake. And why should I? I like UT, and I like the previous UT's, and I dont like vehicles, it's not hard to understand really. Your comment doesnt make sense.
            *sigh*
            Unreal is about innovation above all, Quake is about the same thing over and over, which is what your stance appears to be coming accross as favoring. (Going against the only new elements in the game...) Unreal hasn't had any real major innovations in a while. The movement in 2k3/4 was the closest they've come, since most of the Axon vehicles are the standard sort (Tank, jet, multi-person truck, hovercraft...) and Epic's getting rid of that.
            UC 2 added the cool melee stuff, and got mixed reviews because people didn't want anything different, so they got rid of that. Now they're doing fun stuff with their new vehicles, and changing up the ancient gametypes, and guess what, people are afraid of it... So, if no-one wants the game to chnage, go play Quake where people are even more afraid of new stuff than they are here.
            I don't understand where the animosity comes from, why people can't decide to have fun and welcome new stuff. Anywya,

            Comment


              #36
              I've said it before in other threads, I'll say it again, VDM is a good thing.
              A GOOD VDM map or two in the DM rotation keeps stuff fresh, and VDM keeps imbeciles out of TEAM based games where they would otherwise hop in a tank and screw around instead of performing an objective like charging a node, or defending the base. Again not every DM map should have vehicles, but a few well designed ones mix it up a bit, and can be a ton of fun (Nahkti Ascention Version II for UT2k4 is a great example)

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                #37
                Originally posted by sidefx View Post
                I acknowledged that the quote could be ambiguously interpreted in my original post, and asked for clarification. Jeff Morris explicitly said it was a DM map, and then stated there was an aerial dog fight going on. How is this observations in any way misreading? Please enlighten us. If anything it's just a typo on Jeff's part, or at the very least a poor use of diction.
                Morris is gushing.... he's listing things off. It's not like people in his job don't think about the best way to answer questions in an interview is. He is systematically giving out info that is interesting to all the potential buyers.

                Jeff Morris Q & A http://www.gameinformer.com/News/Sto...054.htm?Page=3


                GI: I’m sure you guys are playing the heck out of it in the office. What’s your favorite level, vehicle, mode and weapon?

                Morris: They shift a lot. Whatever’s new kind of catches my eye. As the producer, I see these assets in their month-long development from concept to actually something I can blow someone away with. Right now, my favorite vehicle is the Stealthbender, which is a Hellbender hybrid that’s been mutated by Necris technology. I really like that thing, because it deploys things like teleporters and all these different things on the map. Just in general, having a stealth-based vehicle is fun. My favorite weapon now is the biorifle, which if you look at the globs of green s___ that it spews out, there’s this little organic things swimming around like little sperm. Our effects guy went to town on that, so that thing’s really cool.

                I really love DM Whisper, which is a map that takes place on the Necris homeworld, and the Necris environment has a very Turkish-meets-Gothic-cathedral look, and it’s just an incredibly gorgeous map. One of the screenshots in the press kit is an aerial dogfight that takes place on Whisper, so you can see that. I love playing on that map. Warfare is great. It’s the new game mode that takes the best from onslaught and assault and a bunch of new ideas and smushes it all together. Conduits are the way you win the game, but do you go to the node, which gives you cool new weapons and vehicles or do you just cement the deal and destory the other team’s power core? At the office, vehicle capture the flag is probably the favorite, because it’s instantly pick up and playable, you get all the cool vehicles and weapons that you get in warfare, but you have a game type that you can instantly get immersed in. So for Gamers’ Day, we thought it would be cool to do warfare, but I don’t want to be screaming how to play this game type over it all. Everybody knows CTF, and because it allows us to exploit the new vehicles and big wide-open maps—all the things that are associated with the warfare game type—we thought it was the best combination.
                When he says, "I really love DM Whisper, which is a map that takes place on the Necris homeworld, and the Necris environment has a very Turkish-meets-Gothic-cathedral look, and it’s just an incredibly gorgeous map" he is answering the question asked. He's mentioning DM, something that doesn't get a lot of press because it's old (and it's old because it's good), and also mentioning part of the story and graphincs. He is talking about the cool details of the Necris homeworld, Whisper, on which, one of their maps is set.

                When he goes on to say that "one of the screenshots in the press kit is an aerial dogfight that takes place on Whisper, so you can see that." He's talking about a screenshot in the press kit that also takes place on Whisper. If he was talking about DM Whisper, his answer to the question about his favourite map, he would have said so.

                There is nothing in what was said to suggest that the screenshot is of DM Whisper, and nothing in the screenshot to indicate it is anything other than a vehicular gametype.

                It's not ambiguous; you're being paranoid.

                YMMV

                Comment


                  #38
                  Originally posted by Shadow Dancer View Post
                  *sigh*
                  Unreal is about innovation above all, Quake is about the same thing over and over, which is what your stance appears to be coming accross as favoring. (Going against the only new elements in the game...) Unreal hasn't had any real major innovations in a while. The movement in 2k3/4 was the closest they've come, since most of the Axon vehicles are the standard sort (Tank, jet, multi-person truck, hovercraft...) and Epic's getting rid of that.
                  UC 2 added the cool melee stuff, and got mixed reviews because people didn't want anything different, so they got rid of that. Now they're doing fun stuff with their new vehicles, and changing up the ancient gametypes, and guess what, people are afraid of it... So, if no-one wants the game to chnage, go play Quake where people are even more afraid of new stuff than they are here.
                  I don't understand where the animosity comes from, why people can't decide to have fun and welcome new stuff. Anywya,
                  Took the words right outa my mouth. If they don't like it, make a Mutator/ Edit the map.

                  Comment


                    #39
                    Originally posted by UnSkilled View Post
                    You can be sure of onw thing: If there's not map without vehicule, someone will creat a mode to play without vehicul so don't worry. I'm prety sure we will dm/tam/ctf without vehicule in ladders like every UT

                    That too is a problem look at the fiasco in 2k4 some liked UTcomp others did not. Some want the trans in Insta CTF some did not when you mod it ,it then becomes a non Epic feature just what this game does not need. For ladders we need the same set of rules ,not xyz rules on this ladder and ujo,rules for that one...if Epic would seperate the games then it is taken care of . and this just makes my post about them making two seperate games even better by doing so you can choose a vehicle based game or a weapons and foot game .

                    Comment


                      #40
                      Exactly. Leaving things up to the community is one of the worst things you can do. If you combine CTF, and vCTF, the community will seperate them in the worst way possible.

                      Disagreements over UTcomp, the only half decent servers being demo, general pub stupidity. The list goes on and on.

                      Comment


                        #41
                        Originally posted by Shadow Dancer View Post
                        *sigh*
                        Unreal is about innovation above all, Quake is about the same thing over and over, which is what your stance appears to be coming accross as favoring. (Going against the only new elements in the game...) Unreal hasn't had any real major innovations in a while. The movement in 2k3/4 was the closest they've come, since most of the Axon vehicles are the standard sort (Tank, jet, multi-person truck, hovercraft...) and Epic's getting rid of that.
                        UC 2 added the cool melee stuff, and got mixed reviews because people didn't want anything different, so they got rid of that. Now they're doing fun stuff with their new vehicles, and changing up the ancient gametypes, and guess what, people are afraid of it... So, if no-one wants the game to chnage, go play Quake where people are even more afraid of new stuff than they are here.
                        I don't understand where the animosity comes from, why people can't decide to have fun and welcome new stuff. Anywya,
                        lol... ok so is this is what YOU think UT is, and what YOU think quake is. Thank you for your opinion, but please do not present it as fact. Like it or not, the unreal franchise has a legacy to live up to, and a dedicated playerbase to please. I appreciate the fact that you like vehicles and vehicle modes, but some of us dont. Please dont try to force your opinion upon the rest of us by saying we should go play other games if we dont want vehicles, that is simply ignorant. And I never once said I wanted to get rid of vehicles, and if you had been paying attention you would have realized that I actually said I welcome the vehicle game types. The point im making is just that they have no business being in the traditional non-vehicular game types. Try to understand that there are alot of people out there who have no interest in this game turning into a vehicular-based affair.

                        Comment


                          #42
                          Originally posted by Mort_Q View Post
                          Morris is gushing.... he's listing things off. It's not like people in his job don't think about the best way to answer questions in an interview is. He is systematically giving out info that is interesting to all the potential buyers.



                          When he says, "I really love DM Whisper, which is a map that takes place on the Necris homeworld, and the Necris environment has a very Turkish-meets-Gothic-cathedral look, and it’s just an incredibly gorgeous map" he is answering the question asked. He's mentioning DM, something that doesn't get a lot of press because it's old (and it's old because it's good), and also mentioning part of the story and graphincs. He is talking about the cool details of the Necris homeworld, Whisper, on which, one of their maps is set.

                          When he goes on to say that "one of the screenshots in the press kit is an aerial dogfight that takes place on Whisper, so you can see that." He's talking about a screenshot in the press kit that also takes place on Whisper. If he was talking about DM Whisper, his answer to the question about his favourite map, he would have said so.

                          There is nothing in what was said to suggest that the screenshot is of DM Whisper, and nothing in the screenshot to indicate it is anything other than a vehicular gametype.

                          It's not ambiguous; you're being paranoid.

                          YMMV
                          Well the fact that he had mentioned DM Whisper in the previous sentence would imply that he could be referring to that map when he says Whisper in the subsequent sentence. Although apparently there is an entire area/planet called whisper? I'm not an unreal lore fan, so I have no idea about all that ****, but I see what you're saying if this is the case. However, it could nonetheless still be interpreted either way, and a little clarification never hurt anyone

                          Comment


                            #43
                            Originally posted by Modulus View Post
                            I'm sure, even if vehicles are included in DM maps, that there will be more than a couple server admins who feel the same as you, and will take the vDM maps out of rotation. Not the optimal situation, of course, but it's better than the alternative.
                            Who said there will be controllable vehicles in this map. Look at DM-UCMP3-Attitude, for example: you see aircrafts flying through the map, its just for ambience.

                            Comment


                              #44
                              To anyone that thinks vehikalz are a good thing in DeathMatch and that people opposing this change should play something else,
                              "prayne de crabug ahm rinedere be-yogt iglo kes gron".

                              That is all, have a nice day.

                              Comment


                                #45
                                you know, this whole bit of confusion could be cleared up if one of Epic's employees responded *coughwartouristcough*

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