Originally posted by awaw
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max number of players and bot support...
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fuegerstef repliedOriginally posted by JMAN View PostI mean if COD3 can pull off 24 why not UT3?
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JMAN repliedplease as long as it more than 8 players online like GOW. This game will be dead to me if they try to do the 8 player online limit. I would take even 16 players if there no lag and they don't have to dumb down the graphics like RB6:Vegas so they can have 14 online. 24 to 32 would be a dream come true. I mean if COD3 can pull off 24 why not UT3?
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Crimson Engage repliedYes, you are correct, to run with 31 bots, you need a lot of processing power.
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MonsOlympus replied32 Players is completely different to 31 bots and 1 player as well!
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Crimson Engage repliedOriginally posted by DeusGear View PostI don't know how anyone is going to run 32 player servers on a console (both PS3 and xbox360) without being able to run dedicated servers (listen servers just wont do with that many people).
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DeusGear repliedI don't know how anyone is going to run 32 player servers on a console (both PS3 and xbox360) without being able to run dedicated servers (listen servers just wont do with that many people).
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Crimson Engage repliedI know that 32 players is possible on the 360, seeing as Frontlines will have 32 player support. (made with Unreal Engine 3Not only that the maps will be massive as well. I don't see why not. I mean, for game modes such as war/onslaught. The 360 is capable of Multithreading, so matches can start in one map, and you could end up some where completely different as the battle wages on. The level would not even have to load, ala gow.
I don't want 32 players in a tight as map such as (thinks) 1-on-1 joust (lol) that would be over kill. But on bigger maps, i think EPIC will deliver the good. I think with the release of the keyboard/mouse for 360, we should be able to play against the Vista guys.allowing for a more bigger community/more servers. (not sure if possible though) Not sure why I'm worrying, if i know EPIC like i think i do, they will please. Besides, they could host mapping competitions. PC users could make maps and the winners would have there maps ported to the Marketplace. How awesome...
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Poker repliedOriginally posted by Hsoolien View PostThe amount of bandwidth per player sets the limit around 32 players anyways (at least with current internet connections). It has noting to do with proc power.
It's not a linear relationship either; doubling the number of players increases the net/cpu load by way more than just double. It would actually be closer to quadruple, especially if the map played is small and confining.
As cool as it would be to have servers rocking out with 100 peeps, playing with that many players at once would be as much as a 100X bigger load than with 32 players, all other things being equal.... while bigger maps would help reduce this strain for the gamers, it's still pretty much an idea you can put to bed, IMO.
I'd be surprised (however pleasantly) if UT3 reliably supports more than 32, and flabbergasted if it supports more than 64. Now having said that, Epic, kindly flabbergast me please.
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Master_Clayton repliedIt should have 70 player support on Unreal warfare and the rest should be 32
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Hsoolien repliedThe amount of bandwidth per player sets the limit around 32 players anyways (at least with current internet connections). It has noting to do with proc power.
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awaw repliedI don't see the point in putting in a global limit anyway. IMHO the admin should be smart enough to determine how many people his server/maps can hold.
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Night Shadow replied100 player support would be Ultimate even thought only the computer or the ps3 could handle this.
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