so for obvious reasons epic took out the the shield gun. its way to defensive for a game like UT. still it was a good idea and that it could zero out the falling dammage for the player was a nice extra.
the impact hammer in classic UT was able to bounce rockets away. with this in mind I thought it could be cool too have some kind of anti-momentum field for the 2nd fire.
it would work like the following, when you hold up the field everything that commes in this field will lose all its speed. so whenever an enemy shoots a rocket at you, you can actually catch it with this field (think of a field as big as the current shield). at this moment you might be thinking thats just like the regular shield. but theres more this field can only hold 1 projectile at a time and if the projectile in the field gets shot it will explode and hurt the player (also hitscan will not get caught). the field will hold the item for as long as you want and by tapping the primairy fire it will either cancel out (think link ammo) or fire the ammo the field is holding ( think rockets flak shards). also this field could be used to nullify falling dammage when amming it straight at the floor.
so what do you guys think? I think its a nice offensive defensive attack with obvious weaknesses as it can only hold one ammo at a time and the ammo can explode in the users face. still it gives the guy with no ammo a nice fighting change and i think its fun too use.
good, bad, meeh or just dont care? post your thoughts.
the impact hammer in classic UT was able to bounce rockets away. with this in mind I thought it could be cool too have some kind of anti-momentum field for the 2nd fire.
it would work like the following, when you hold up the field everything that commes in this field will lose all its speed. so whenever an enemy shoots a rocket at you, you can actually catch it with this field (think of a field as big as the current shield). at this moment you might be thinking thats just like the regular shield. but theres more this field can only hold 1 projectile at a time and if the projectile in the field gets shot it will explode and hurt the player (also hitscan will not get caught). the field will hold the item for as long as you want and by tapping the primairy fire it will either cancel out (think link ammo) or fire the ammo the field is holding ( think rockets flak shards). also this field could be used to nullify falling dammage when amming it straight at the floor.
so what do you guys think? I think its a nice offensive defensive attack with obvious weaknesses as it can only hold one ammo at a time and the ammo can explode in the users face. still it gives the guy with no ammo a nice fighting change and i think its fun too use.
good, bad, meeh or just dont care? post your thoughts.
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