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Actual bases in VCTF maps?
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MonsOlympus repliedWell like I said Epic havent done a full UT game themselves yet, this will be the first Epic only UT! Your vision of the past is clouded young apprentice, you must rise to the occasion
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Xyx repliedOriginally posted by UnrealGrrl View Postmixing Vehicles & CTF maps doesnt workthey are two different gametypes with wildly different requirements and play styles...
Originally posted by fuegerstef View Postcoughrankincough
Originally posted by MonsOlympus View PostCan we try to be alittle more tolerant and perhaps alittle more optimistic about what Epic will provide in this game.
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MonsOlympus repliedOriginally posted by fuegerstef View Postcoughrankincough
Rankin is a kewl map hey I like it, still there are alot of other good ones as well. Face on the other hand can die a slow painful death, I got my fair share of it in UT99 and have played face classic a total of like twice since playing UT2k4. I kinda liked face3 and I can agree on the issue's with it, maybe it was just the visuals.
I think the community has to be alittle more open and stop all this segregation. Vehicles vs No Vehicles, Trans99 vs Trans2k4 vs No Trans, UT99 vs UT2k4, its getting beyond a joke. Epic will do the best to please people for sure but you guys arnt the only ones out there, there is a total unspoken majority out there who dont even visit these forums or play online at all.
Can we try to be alittle more tolerant and perhaps alittle more optimistic about what Epic will provide in this game. I just feel Epic have done a good job in the past, sure there was some issue's with previous games but you gotta look at the history with digital extreme's. DE made UT99 and it was them who started UT2003, this is an Epic game!
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fuegerstef repliedOriginally posted by MonsOlympus View PostNow my question, are servers going to bother running a 5-7 map rotation? and are people really going to play those maps over and over again?
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MonsOlympus repliedOk 30-40 maps, we'll go with 40. 4 Gametypes, DM/TDM(use the same maps), CTF, Warfare. so 40/3 say = 13 then for vehicle vs non vehicle maps 13/2 = we'll go with 5-7 just for ease. Thats how many maps you could expect not to have vehicles in CTF, mind you thats an average so it could be more for all I know.
Now my question, are servers going to bother running a 5-7 map rotation? and are people really going to play those maps over and over again?
I feel another rankin/face fiasco brewing. I can undertsand in comp's but Im sick of this CTF with and without vehicles stuff. How about you just assume the best for once that Epic will provide a filter that works!
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DagnyTaggart repliedOriginally posted by -=¤willhaven¤=- View PostYou have the trans in non-vehicle CTF. You either have a hoverboard or a translocator depending on whether the map has vehicles or not.
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DagnyTaggart repliedOriginally posted by Doc Shock View PostHmm, I remember it was mentioned that there will be no gametype-distinction between VCTF and CTF, so I really hope you meant to say that it's not available in maps that utilize vehicles, because if we had to use the hoverboard instead of the trans in classic CTF matches, just because the CTF gametype includes VCTF maps as well, the community would most certainly grab forks and torches and march to Raleigh... or something like that. But I know that you know this, and because of that I'm sure you guys considered it. But it sounded a bit disturbing nonetheless...
Or did you split the gametypes up again? In that case, everything would be fine.
Transforming CTF into vCTF would be larger than the mistake of transforming UT99 Domination into the failure that was Double Domination because on-foot CTF had a far, far larger community and fan base than classic Domination.
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ne_skaju repliedOriginally posted by Doc Shock View PostI'd love to play maps like these, but I guess we'll have to rely on the community to provide those. Maybe a modder can write a mutator that allows hoverboarding players to use the grapple not only on friendly vehicles, but on bsp and meshes as well, like the Chaos UT grapple. That mut could then be included within the map's myLevel-package and you'd be fine, even without a trans.
I think it may be much more simple: SwitchHoverboardToXlockVolume
So inside bases (depending on map design) you can only use translocator and outside only hoverboard. But, if you leave xlock at some base then leave volume, xlock disappears, and you cannot teleport.
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UnrealGrrl repliedOriginally posted by -=¤willhaven¤=- View PostYou have the trans in non-vehicle CTF. You either have a hoverboard or a translocator depending on whether the map has vehicles or not.
Originally posted by G.Lecter View PostThen, what happens in maps with both indoor and outdoor zones?Let's imagine a map with 2 big bases built in a classic style (ramps, z-axis, no vehicles...), separated by a big piece of terrain where vehicles get into the action. You need the hoverboard to go across the terrain zone in the middle, but you do not want to skate across a bunch of platforms once inside the enemy base!
they are two different gametypes with wildly different requirements and play styles...
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Doc Shock repliedOriginally posted by G.Lecter View PostThen, what happens in maps with both indoor and outdoor zones?
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X-Cannon repliedOriginally posted by G.Lecter View PostThen, what happens in maps with both indoor and outdoor zones?Let's imagine a map with 2 big bases built in a classic style (ramps, z-axis, no vehicles...), separated by a big piece of terrain where vehicles get into the action. You need the hoverboard to go across the terrain zone in the middle, but you do not want to skate across a bunch of platforms once inside the enemy base!
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G.Lecter repliedYou have the trans in non-vehicle CTF. You either have a hoverboard or a translocator depending on whether the map has vehicles or not.Let's imagine a map with 2 big bases built in a classic style (ramps, z-axis, no vehicles...), separated by a big piece of terrain where vehicles get into the action. You need the hoverboard to go across the terrain zone in the middle, but you do not want to skate across a bunch of platforms once inside the enemy base!
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-=¤willhaven¤=- repliedOriginally posted by Doc Shock View PostHmm, I remember it was mentioned that there will be no gametype-distinction between VCTF and CTF, so I really hope you meant to say that it's not available in maps that utilize vehicles, because if we had to use the hoverboard instead of the trans in classic CTF matches, just because the CTF gametype includes VCTF maps as well, the community would most certainly grab forks and torches and march to Raleigh... or something like that. But I know that you know this, and because of that I'm sure you guys considered it. But it sounded a bit disturbing nonetheless...
Or did you split the gametypes up again? In that case, everything would be fine.
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