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PS3/360 Mouse+keyboard support please!

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  • replied
    Originally posted by Knodi View Post
    Short answer: the mouse is better at aiming so we stopped the game from shooting where you aim if you aim faster than a controller player would manage it, but the controller is better at gaming when we knobbled the mouse precision and gave the controller player aim assist. [/I]
    Fixed.

    yadadadadadada more characters

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  • replied
    Originally posted by Knodi View Post
    Short answer: the mouse is better at aiming, but the controller is better at gaming. Long answer: read on.[/I]
    Hehe, it seems people read on and found out you just posted half of the truth. And this is why I am totally against Cross PLatform play.

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  • replied
    From what I read shadowrun's accuracy system is the likely cause of the weird results. Shadow run's system punishes fast aiming.
    So for the mouse we also added the idea that if you spin around 180 very quickly your weapon will be less accurate than if you stood still and fired.
    They also add assist to the controller(not surprising)
    So what is it about our game that makes it possible for controller players to hold their own? Two things: 1 – we do some things to assist targeting with the controller so you don’t have to be pixel precise.........
    Considering none of the shooters I play penalize twitch aiming I'd likely find the shadowrun system hard to adapt to from all other FPS. While for long range this would be fine, med to close would defiantly suck to use a mouse to have fast movements off your aim even while its dead on target.

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  • replied
    Originally posted by Knodi View Post
    Shadowrun is a FPS game soon to be out and currently going under beta testing and its crossplatform Xbox 360/PC.

    They have put this same question to the test, Controller or Mouse/KB, here is what one of the dev bloged.

    Link

    Controller vs. Mouse & Keyboard, which is better? It’s a question that has been on gamers minds ever since shooters started appearing on consoles. Obviously the mouse is superior, right? I mean the mouse is designed as a hyper-sensitive pointing device and has been refined over the years specifically for that purpose. We all know that the most important element in any shooter game is the ability to quickly get your crosshair over the enemy and pull the trigger. So given that, it’s obvious that the mouse will win every time in a fire fight, regardless of the game, right? Wrong. Don’t misunderstand me, that is exactly what every single member of the design team thought, including me, until we actually tried it. So, what actually happened when we played our first cross-platform game? The controller players trounced the mouse/keyboard players. It wasn’t even close; the mouse players got stomped on. Over and over. So what happened? Did the mouse players just suck? Or was the controller actually a superior aiming device? Short answer: the mouse is better at aiming, but the controller is better at gaming. Long answer: read on.
    Read the whole thing:

    The mouse players were getting slightly more recoil when shot, this caused them to lose most of their fire fights. So we fixed that, and the mouse players finally started to win.
    ...
    No one is disputing the fact that the mouse is a superior aiming device for the standard shooter, but in our game its not all about how fast can you get your crosshair on the head of your opponent. That’s been done, and frankly is not all that exciting anymore. Shadowrun is a tactical shooter, it’s all about the situation and whether or not you are setup to take advantage of it.


    To summarize: In their tactical shooter, aiming isn't as important as in UT where it is essential to have precise aim.

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  • replied
    Shadowrun is a FPS game soon to be out and currently going under beta testing and its crossplatform Xbox 360/PC.

    They have put this same question to the test, Controller or Mouse/KB, here is what one of the dev bloged.

    Link

    Controller vs. Mouse & Keyboard, which is better? It’s a question that has been on gamers minds ever since shooters started appearing on consoles. Obviously the mouse is superior, right? I mean the mouse is designed as a hyper-sensitive pointing device and has been refined over the years specifically for that purpose. We all know that the most important element in any shooter game is the ability to quickly get your crosshair over the enemy and pull the trigger. So given that, it’s obvious that the mouse will win every time in a fire fight, regardless of the game, right? Wrong. Don’t misunderstand me, that is exactly what every single member of the design team thought, including me, until we actually tried it. So, what actually happened when we played our first cross-platform game? The controller players trounced the mouse/keyboard players. It wasn’t even close; the mouse players got stomped on. Over and over. So what happened? Did the mouse players just suck? Or was the controller actually a superior aiming device? Short answer: the mouse is better at aiming, but the controller is better at gaming. Long answer: read on.

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  • replied
    Deleted my post. :P

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  • replied
    That's what happens when I reply before reading the entire thread. :P Sorry ?

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  • replied
    Originally posted by fuegerstef View Post
    Not easier than now. Because auto-aim is in UT2004 too: Settings -> Game -> Autoaim.
    For off-line play only.

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  • replied
    Originally posted by da ghost View Post
    true, but it doesn't work online at all.
    The point still is: The code currently is there although disabled for online play. Yet all aiming-cheats worth mentioning don't base on it, AFAIK.

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  • replied
    Originally posted by fuegerstef View Post
    Not easier than now. Because auto-aim is in UT2004 too: Settings -> Game -> Autoaim.
    true, but it doesn't work online at all.

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  • replied
    Originally posted by shihku7 View Post
    Unreal Tournament for the Playstation 2 supported keyboard and mouse. I hope Epic keeps keyboard and mouse support for the PS3 version of this game, as well.

    Usually I'd just pick up this game for the PC and be happy there. But I want to abandon my PC as a game platform due to the limited number of games that come out for it. Simply put, it's hard for me to justify $200-400 upgrades to my computer for the sake of one or two games per year.

    I have a PS3 and X360, and both of them are hooked up to the same HDTV I have my PC hooked up to. So my keyboard and mouse are already here, ready to go, ready to be hooked up to consoles
    I agree, upgrading your pc
    every few months to play a new game is so.... Primitive. I was on the xbox forums and suggested that the next xbox console comes standard with a keyboard/mouse. And if you want controllers buy them separately. The first console to ever be shipped with a keyboard/mouse. Oh, how i dream.

    They need to steal my idea, before one of sony's spies reads this post.

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  • replied
    Originally posted by -=*7*=- View Post
    All they need to do is answer the question! But they won't as it is plain to see here. We all just want to know if they are going to support keyboard and mouse play for PS3 in UT3. Why is that so hard to answer?

    Not a difficult question, when Epic has supported KB/Mouse in game play before on console. Then they go announcing downloadable content like it's an asset. I guess it is if what you have planned is charging $2 for horse armor in Oblivion!

    They are already ripping consoles off for an inflated price, then to double it up by requiring that they buy the PC version as well just to mod, is a bit much. So what then?

    We console players pay extra for content created by PC players for free? That sounds fair to you, if it's true? How dumbed down to they think we are?

    Just answer the questions, it's that simple!
    What makes you think you're so g**-d***ed important that they have to take time out of their busy work day as they strive to get UT3 finished to answer you precious f***ing question?
    Ever considered that maybe they don't have the answer finalized yet? Of course you didn't, you atuomaticly assumed the position that put you as a victim so you could villify Epic and make yourself feel important. They have work to do, you know, and it can take a long time for various features to get implemented properly. You act as though they have the entire game finished already adn they're just sitting on their a**es picking throught he forums and deciding which little anonymous name they want to answer first.
    Any informational reveal has to be approved somewhere along the line, they can't just go blurting stuff out. The fact fo the matter is, if your question isn't being asnwered, it's either because A: you're being a pr*** about it, B: they have a ton of more important stuff to do, or C: a combination of both.

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  • replied
    hmm. this is a very good idea. Since both platforms have usb cross platform issues could be almost non-existent! genius!

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  • replied
    Woah, I had no idea Dirge of Cerebus had mouse/keyboard support. I gotta check that out now..

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  • replied
    From what I read, I thought they were making bigger hitboxes for consoles.

    There was also the concept of also "traction" (i think) on consles, which to my understanding is that if your aim is over a target instead of a background, moving the crosshair has less of an effect, meaning that your crosshair sticks a little to opponents.

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