Better take those dark glasses off, before you crash into something. I use a Razer Copperhead Mouse set to 2000 DPI! What do you use? A 200DPI mouse! Mouse speed is adjustable and if you actually did use an XFPS setup or even went to YouTube and watched a video, you'd see NO LAG. Plus you'd see a mouse movement radius of about 3 inches!
So take the blinders off first! Then tell me what you know. Plus I'm not really promoting that device, but it is going to become wide spread and new ones will get better. These things equal the new generation of Game Shark! What about instead of just enabling auto fire (like they do) they enable auto aim as well.
I have a Nostromo N52 keypad with that Razer mouse. What if they update the XFPS to use that, too? That would put me above the average PC player by far on an X360!
I would just like to see straight keyboard and mouse support enabled for both consoles. Not that difficult if they are already supported for PC!
Why is that so hard to understand?
And RoadKill? Assets are the same on both platforms, it's onle the API's and executables that change. Ever heard of cross platform development? And the fact that Open Source Products can be easily used to produce graphics. In fact as an API, OpenGL out performs DX on all the Epic games I've played! Now with Khronos Group pumping out versions 2.5 and 3.0 this year it will be even better. Even Nvidia, AMD and Intel are contributors now. But it's still the going to be a snail compared to what RapidMind Development Platform will produce for game creation. With a whole new API called CTM! Close to Metal tested by AMD performs 32 times better than OpenGL, making multicores put out every ounce of power they possess. New language as well called Sh!
http://www.amd.com/us-en/Corporate/V...114147,00.html
You might want to read about Streaming processors like the Cell and RapidMind Development Platform. Check out AMD's own new streaming GPU to find out what the future holds for us. Check on the PS3 as well. Yellow Dog Linux will have these tools fully installed on PS3! For game development they will have no equal on multicore parallel processors.
So take the blinders off first! Then tell me what you know. Plus I'm not really promoting that device, but it is going to become wide spread and new ones will get better. These things equal the new generation of Game Shark! What about instead of just enabling auto fire (like they do) they enable auto aim as well.
I have a Nostromo N52 keypad with that Razer mouse. What if they update the XFPS to use that, too? That would put me above the average PC player by far on an X360!
I would just like to see straight keyboard and mouse support enabled for both consoles. Not that difficult if they are already supported for PC!
Why is that so hard to understand?
And RoadKill? Assets are the same on both platforms, it's onle the API's and executables that change. Ever heard of cross platform development? And the fact that Open Source Products can be easily used to produce graphics. In fact as an API, OpenGL out performs DX on all the Epic games I've played! Now with Khronos Group pumping out versions 2.5 and 3.0 this year it will be even better. Even Nvidia, AMD and Intel are contributors now. But it's still the going to be a snail compared to what RapidMind Development Platform will produce for game creation. With a whole new API called CTM! Close to Metal tested by AMD performs 32 times better than OpenGL, making multicores put out every ounce of power they possess. New language as well called Sh!
http://www.amd.com/us-en/Corporate/V...114147,00.html
You might want to read about Streaming processors like the Cell and RapidMind Development Platform. Check out AMD's own new streaming GPU to find out what the future holds for us. Check on the PS3 as well. Yellow Dog Linux will have these tools fully installed on PS3! For game development they will have no equal on multicore parallel processors.
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