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Anybody else in it for the editor?

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    #31
    Better take those dark glasses off, before you crash into something. I use a Razer Copperhead Mouse set to 2000 DPI! What do you use? A 200DPI mouse! Mouse speed is adjustable and if you actually did use an XFPS setup or even went to YouTube and watched a video, you'd see NO LAG. Plus you'd see a mouse movement radius of about 3 inches!

    So take the blinders off first! Then tell me what you know. Plus I'm not really promoting that device, but it is going to become wide spread and new ones will get better. These things equal the new generation of Game Shark! What about instead of just enabling auto fire (like they do) they enable auto aim as well.

    I have a Nostromo N52 keypad with that Razer mouse. What if they update the XFPS to use that, too? That would put me above the average PC player by far on an X360!

    I would just like to see straight keyboard and mouse support enabled for both consoles. Not that difficult if they are already supported for PC!

    Why is that so hard to understand?

    And RoadKill? Assets are the same on both platforms, it's onle the API's and executables that change. Ever heard of cross platform development? And the fact that Open Source Products can be easily used to produce graphics. In fact as an API, OpenGL out performs DX on all the Epic games I've played! Now with Khronos Group pumping out versions 2.5 and 3.0 this year it will be even better. Even Nvidia, AMD and Intel are contributors now. But it's still the going to be a snail compared to what RapidMind Development Platform will produce for game creation. With a whole new API called CTM! Close to Metal tested by AMD performs 32 times better than OpenGL, making multicores put out every ounce of power they possess. New language as well called Sh!

    http://www.amd.com/us-en/Corporate/V...114147,00.html

    You might want to read about Streaming processors like the Cell and RapidMind Development Platform. Check out AMD's own new streaming GPU to find out what the future holds for us. Check on the PS3 as well. Yellow Dog Linux will have these tools fully installed on PS3! For game development they will have no equal on multicore parallel processors.

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      #32
      Mice are a hinderance, use a track ball.

      Anyways, there isn't a lot of good reasons to put an editor on a device that really can't share its mods (most levels of UT2k4 weigh in at around 50mb so I can imagine that most levels in UT3 will weigh in more simply because of the new package format used in UT3), can't create original content (3d studio max hasn't been ported to PS3 yet), and since people can cheat so easily with consoles with repeaters, imagine how big a cheater they would be if they could torque up the damage on all the weapons/fav weapons for any mod level those cheatin' console players make.

      Just kidding about the cheatin' consolers. I know most folks don't cheat but it is the ones who do who ruin it for the rest of the one's who don't. There probably are more "botters" out there on the PC than there will ever be folks using modded controllers on consoles. Cheating probably isn't the reason the console folks won't get the toys - it is the lack of tools and full system access a user would need to mod.

      Perhaps the tools will be ported to linux so eventually the PS3 folks to mod on their PS3??

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        #33
        Originally posted by whirabomber View Post
        Mice are a hinderance, use a track ball.

        Anyways, there isn't a lot of good reasons to put an editor on a device that really can't share its mods (most levels of UT2k4 weigh in at around 50mb so I can imagine that most levels in UT3 will weigh in more simply because of the new package format used in UT3), can't create original content (3d studio max hasn't been ported to PS3 yet), and since people can cheat so easily with consoles with repeaters, imagine how big a cheater they would be if they could torque up the damage on all the weapons/fav weapons for any mod level those cheatin' console players make.

        Just kidding about the cheatin' consolers. I know most folks don't cheat but it is the ones who do who ruin it for the rest of the one's who don't. There probably are more "botters" out there on the PC than there will ever be folks using modded controllers on consoles. Cheating probably isn't the reason the console folks won't get the toys - it is the lack of tools and full system access a user would need to mod.

        Perhaps the tools will be ported to linux so eventually the PS3 folks to mod on their PS3??
        Yeah, but I have a 250gig usb and a 180gig internal in my PS3! I am VNC connected from my PC with hardwire Gigabit connection. I don't think I'm lacking on space. Playing UT and Modding since '99! Still have 40gigs of UT2k4 game, mods and maps.

        I have Yellow Dog Linux installed on PS3. I will get the version with RapidMind Development Platform when it comes out. If you haven't heard of RapidMind, AMD is using this to absolutely floor the OpenGL API by 32 times. Their new Streaming GPU will be totally bad *** with incredible numbers bottom of link page compared to Intel. Forget DX10 and OpenGL, "CTM" will rule the future on multicore.
        http://ati.amd.com/products/streamprocessor/index.html

        But ATI/AMD GPU still won't beat the 205Gflops of the Cell BE in the PS3! Need to compile code? Nothing faster! If need be, you can Cross compile from Windows or Linux with the VPN gigabit connection interface to PS3! Shame to have buy two versions what PC players get in one for same game. I'm sure they will release Linux version.

        Check out RapidMind as well! The new API is called CTM (close to metal) and uses a language called Sh to interact through standard C++ programing language to use every last once of every last core on Cell BE or any Multicore proc and you don't have to know **** about the proc!

        Hey if Epic just gave me the Editor with my overpriced PS3 game, I could install it on my puter and run it Cross Platform through my VPN to my PS3! I'm sure Epic will have "dedicated server setups" for download. I have a dual proc Dell server with 3gig ram for that, and high speed internet!

        Hardware wise I'm set! And much better gaming, from my "ButtKicker" Game chair in Living Room. Forget rumble or force feedback! I can put one of these transducers on a small chair and move it accross the hardwood floor! With my Sony 1080P 55" Bravia, makes my Sony 24" puter monitor look tiny! Tried trackballs, prefer my Razer Laser 2000 DPI mouse on a lappad. Thanks for the advice though.

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          #34
          precisely. I know a few editors which could do content for ut in linux.

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            #35
            I must be of the minority that is building a new PC primarily for UT3 and maps...

            And, editor for the PS3? Didn't they have an Unreal engine game for Xbox1 that had an editor, but there wasn't much functionality? Like terrain formation, and placement of pre-made meshes. that was it (not to mention having to use a controller for that, ugh)

            I'd be willing to bet that Epic would release maps for PS3, probably a per week update or something, maybe take a few user-made maps and port them over.

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              #36
              does anyone know if you can create an environment in 3ds or Maya and import it into unrealed?

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                #37
                I'm in it mostly for the Bots. I LOVE the bots EPIC make. They are with out a doubt, the best bots to play with in any game. I actually prefer to play with bots over actual players. I wish i could do this with GOW. And I'm also in it for the 360. I'm glad they are porting it(?) to the 360, because there is no way in hell i am spending an arm and a leg, to upgrade my PC. That's retarded. Why the hell would i buy $1000 worth of new parts, just to play one new game, that is about $60? That's why, Consoles > PC

                With a PC you have to invest time and cash, with a console All you have to do is invest time. As much time as you want You never have to upgrade, all games look great, and the best thing... Its all for under $500.

                I rather invest my time and cash on games, rather then buying parts to play them.

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                  #38
                  I'm in it for the EDitor. These last few month I've been spending my time modeling and learning how to do animation in max. I'm hoping to try and do a mini MOD/TC, nothing great just something with a few characters/puzzles..

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                    #39
                    Originally posted by BrandonBlizard View Post
                    does anyone know if you can create an environment in 3ds or Maya and import it into unrealed?

                    Simply YES

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