Going through these forums, it feels like I (and a very small couple others) want Unreal Tournament 3 for the UnrealEd. There's a large project (a total conversion mod: It's going to be an RPG when it's done) I want to get started on, and so the more UT3 is pushed back, the longer it'll take to get started on!
Because of this fact, I'm also looking for different things when new media like this gets released. I drooled over the gold material and UnrealCascade in the early demos (as well as neat new PhysX). Too bad there's not really anything like that shown in the new teaser footage.
Anyway, I'm just curious if there are any others out there that are like me.
Also, I'm pretty sure there's no answer on this (tho' I did see a little something in GoW during the short time I watched my roommate play it), but does anyone know if the water (and clouds) are relative to Crysis's? The RPG will have beaches, too, so those Crysis terrain flybys were just amazing for me. Or, does anybody know if UE3 will allow for custom pixel shaders? I've been doing a lot of work in pixel shaders lately for a game project of mine, and kindof at least know how crytek did the clouds and soft particles.
Because of this fact, I'm also looking for different things when new media like this gets released. I drooled over the gold material and UnrealCascade in the early demos (as well as neat new PhysX). Too bad there's not really anything like that shown in the new teaser footage.
Anyway, I'm just curious if there are any others out there that are like me.
Also, I'm pretty sure there's no answer on this (tho' I did see a little something in GoW during the short time I watched my roommate play it), but does anyone know if the water (and clouds) are relative to Crysis's? The RPG will have beaches, too, so those Crysis terrain flybys were just amazing for me. Or, does anybody know if UE3 will allow for custom pixel shaders? I've been doing a lot of work in pixel shaders lately for a game project of mine, and kindof at least know how crytek did the clouds and soft particles.
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