Announcement
Collapse
No announcement yet.
Vehicle armor should ricochet bullets and...
Collapse
X
-
crusader_yn repliedI think the reason is quite simple, just check this game series name. It called "Unreal" otherwise it should has a name like "Red Ocheska" or "ARMA"....
Leave a comment:
-
Xyx repliedA n00b can only get a rampage on other n00bs. Good players take care not to find themselves in a Goliath's sights.
Leave a comment:
-
Meledictum repliedGreat, now even a noob will be able to get a rampage. :F (imagine how many ppls will camp at goliath/levi/other valuable vehicle spawn)
Leave a comment:
-
Pendrokar repliedThe good news is that a foot soldier with a shock rifle is no longer the vehicle killer that it was in 2004. These beasts have some new tricks up their sleeves and the UT3 weapons do not seem to defeat them as easily. As it should be, one would not expect a massive futuristic tank to be taken down effortlessly by a hand-held infantry gun.
Yuhuu!!!
Leave a comment:
-
Xyx repliedOriginally posted by Phopojijo View PostAnd until you play it, you're still not sure about how much of that has changed.
Leave a comment:
-
Phopojijo repliedOriginally posted by Xyx View PostYes, they did. Around the same time they said the terrain would dynamically change as it was conquered, there'd be resource gathering drones, maps would be near-infinite in size and load while playing, there'd be some gametype called Conquest, or Warfare, and the game would be more "in your face".
The engine has been implemented into MMOs, so the rendering engine completely has the compatibility for it (don't say they said the netcode can't support it... they were talking about the multiple-thousand character netcode.)
Leave a comment:
-
Xyx repliedOriginally posted by Mitch Conner View Postyou're missing the point here. I'm saying that the enforcer could hurt the goliath.
Or not significantly, at least. Like only 5 damage per shot.
Originally posted by N1ghtmare View PostDidn't they say that a tank's treads could be shot out?
Leave a comment:
-
N1ghtmare repliedDidn't they say that a tank's treads could be shot out? A pistol might not be able to pierce the armor, but it could jam the tracks.
Leave a comment:
-
Mitch Conner repliedOriginally posted by Xyx View PostWe could, but should we? I think it speaks of bad weapon design when your choice of an anti-vehicle weapon falls on a small handgun instead of the 6-foot rocket launcher.
Besides, you're missing the point here. I'm saying that the enforcer could hurt the goliath.
Leave a comment:
-
RogueLeader repliedOf course you ganna use a RL oder AVRiL against vehicles, if you have one. But if you have no weapons at all, exept for an Inforcer an an Impact Hammer, you should be able to do some dmg to any vehicle. Not very much dmg, and btw that is how it will be balanced, but if that thing is about to fall apart why should you not be able blow it up with some bullets or at least take some healthpoints?
Leave a comment:
-
Xyx repliedOriginally posted by Mitch Conner View Postyou think that we will be able to shoot nano bots out of a gun (link gun) but we won't have pistols which shoot amour piercing bullets?
Leave a comment:
-
Mitch Conner repliedI think that it is fine the way it is. Also, the link gun and shock rifle could hurt a vehicle such as a tank because the energy they project could be incredibly hot.
Originally posted by XyxNanobots, memory metal, matter created from energy... whatever. Sufficiently advanced technology becomes indistinguishable from magic. That's scify, that's unreal. I can go with that and accept it as reality. Jumping off thin air has no basis in technology. That's silly. That I cannot accept as reality.
Secondly, you think that we will be able to shoot nano bots out of a gun (link gun) but we won't have pistols which shoot amour piercing bullets?
Leave a comment:
-
Wolfgang repliedI've noticed how a lot of people say, "This game is called Unreal for a reason," which I totally agree with, yet I do see a sense of realism they've tried to add to the game... Like running for your needed weapon while a tank approaches, rather than having it every other place you turn on the map. I'd like to see a more modern-wartime feel added in with the futuristic style [for example, people not flipping and flying all over the freakin' place during the fight- hopping is one thing, but back flips off walls when you're a freakin' Juggernaut is pushing it].
Leave a comment:
Leave a comment: