Gameplay arguments for a different damage model:
Nanobots, memory metal, matter created from energy... whatever. Sufficiently advanced technology becomes indistinguishable from magic. That's scify, that's unreal. I can go with that and accept it as reality. Jumping off thin air has no basis in technology. That's silly. That I cannot accept as reality.
- Shock is good at short range, shock is great at long range, shock is great against vehicles. A vehicle damage model would allow for a rebalancing of weapons and more variety in gameplay. Instead of doing everything with shock, you need to actually use different weapons for different tasks.
- Several other shooter games use a vehicle damage model with great success. These games are popular for a reason. The game industry is a popularity contest.
Originally posted by _Lynx
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