Originally posted by Xyx
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So that's why I think you could implement zonal protection. If you frag 5 (or even 3) players in a row in the same non-active zone (i.e. a locked base or a locked node) then you can still frag them but you get no more points. Once the zone becomes active, or you frag in a different zone, the counter resets.
Obviously this would be ONS\warfare only.
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